glyphs.insert(GlyphMap::value_type(code, glyph));
}
-float Font::get_string_width(const string &str, Codecs::Decoder &dec) const
+float Font::get_string_width(const string &str, StringCodec::Decoder &dec) const
{
float x = 0;
return x;
}
-void Font::draw_string(const string &str, Codecs::Decoder &dec) const
+void Font::draw_string(const string &str, StringCodec::Decoder &dec) const
{
Immediate imm((TEXCOORD2, COLOR4_UBYTE, VERTEX2));
draw_string(str, dec, imm);
}
-void Font::draw_string(const string &str, Codecs::Decoder &dec, PrimitiveBuilder &bld) const
+void Font::draw_string(const string &str, StringCodec::Decoder &dec, PrimitiveBuilder &bld) const
{
MatrixStack::Push push_mtx(bld.matrix());
Bind bind_tex(get_texture(), true);