#include <msp/strings/utils.h>
#include "arb_shader_objects.h"
#include "arb_vertex_buffer_object.h"
+#include "arb_vertex_program.h"
#include "arb_vertex_shader.h"
#include "ext_framebuffer_object.h"
#include "except.h"
init_arb_shader_objects();
if(extensions.count("GL_ARB_vertex_shader"))
init_arb_vertex_shader();
+ if(extensions.count("GL_ARB_vertex_program"))
+ init_arb_vertex_program();
if(extensions.count("GL_EXT_framebuffer_object"))
init_ext_framebuffer_object();
if(extensions.count("GL_ARB_vertex_buffer_object"))