]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Change the setup/finish_frame interface to be non-const
[libs/gl.git] / source / environmentmap.cpp
index c789fe48d0f4c449f628778aac0b1c32f4ecac18..cbb097eaa6370e3b944a73124639b9ca72d5d42c 100644 (file)
@@ -30,15 +30,16 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
 
 }
 
-void EnvironmentMap::setup_frame() const
+void EnvironmentMap::setup_frame(Renderer &renderer)
 {
        if(rendered)
                return;
 
        rendered = true;
-       renderable.setup_frame();
-       environment.setup_frame();
+       renderable.setup_frame(renderer);
+       environment.setup_frame(renderer);
 
+       Renderer env_renderer(0);
        const Matrix *matrix = renderable.get_matrix();
        Vector3 position = (*matrix)*Vector3();
        camera.set_position(position);
@@ -49,14 +50,15 @@ void EnvironmentMap::setup_frame() const
                fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
                camera.set_look_direction(env_tex.get_face_direction(face));
                camera.set_up_direction(env_tex.get_t_direction(face));
-               Renderer env_renderer(&camera);
+               env_renderer.begin(&camera);
                env_renderer.exclude(renderable);
+               env_renderer.exclude(*this);
                env_renderer.render(environment);
        }
        Framebuffer::unbind();
 }
 
-void EnvironmentMap::finish_frame() const
+void EnvironmentMap::finish_frame()
 {
        if(rendered)
        {
@@ -75,26 +77,13 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
 
        unsigned unit = renderer.allocate_effect_texunit();
        shdata.uniform("environment", static_cast<int>(unit));
-       env_tex.bind_to(unit);
+       Bind _bind_env(env_tex, unit);
 
-       const Matrix &view_matrix = renderer.get_camera()->get_matrix();
-       // XXX The camera should maybe have store its own object matrix
-       float env_mdata[9];
-       env_mdata[0] = view_matrix[0];
-       env_mdata[1] = view_matrix[4];
-       env_mdata[2] = view_matrix[8];
-       env_mdata[3] = view_matrix[1];
-       env_mdata[4] = view_matrix[5];
-       env_mdata[5] = view_matrix[9];
-       env_mdata[6] = view_matrix[2];
-       env_mdata[7] = view_matrix[6];
-       env_mdata[8] = view_matrix[10];
-       shdata.uniform_matrix3("env_eye_matrix", env_mdata);
+       const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix();
+       shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0));
 
        renderer.add_shader_data(shdata);
        renderer.render(renderable, tag);
-
-       env_tex.unbind_from(unit);
 }
 
 } // namespace GL