]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Always bind textures in a specific texture unit
[libs/gl.git] / source / environmentmap.cpp
index 8a1dfe399acfae7260c79aa33022a2662337f7b9..be0bf4109f9c64e6f27796ab1c5b865385624fd1 100644 (file)
@@ -87,14 +87,12 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
        shdata.uniform_matrix3("env_eye_matrix", env_mdata);
 
        env_tex.bind_to(4);
-       TexUnit::activate(0);
 
        Renderer::Push _push_rend(renderer);
        renderer.add_shader_data(shdata);
        renderer.render(renderable, tag);
 
        env_tex.unbind_from(4);
-       TexUnit::activate(0);
 }
 
 } // namespace GL