]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Allow tagging objects in a scene file for retrieval after loading
[libs/gl.git] / source / environmentmap.cpp
index cbb097eaa6370e3b944a73124639b9ca72d5d42c..1cc589143e78da5cc1d47cf456f2f6360613d2ac 100644 (file)
@@ -1,8 +1,11 @@
+#include <algorithm>
 #include <cmath>
 #include "environmentmap.h"
 #include "renderer.h"
 #include "texunit.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -10,9 +13,11 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        Effect(r),
        size(s),
        environment(e),
-       rendered(false)
+       rendered(false),
+       update_interval(1),
+       update_delay(0)
 {
-       env_tex.storage(RGB, size);
+       env_tex.storage(RGB, size, 1);
        env_tex.set_wrap(CLAMP_TO_EDGE);
        env_tex.set_min_filter(LINEAR);
        depth_buf.storage(DEPTH_COMPONENT, size, size);
@@ -23,13 +28,28 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
                fbo[i].require_complete();
        }
 
-       // XXX Make the depth range configurable
        camera.set_field_of_view(Geometry::Angle<float>::right());
-       camera.set_aspect(1);
+       camera.set_aspect_ratio(1);
        camera.set_depth_clip(0.1, 100);
 
 }
 
+void EnvironmentMap::set_depth_clip(float n, float f)
+{
+       camera.set_depth_clip(n, f);
+}
+
+void EnvironmentMap::set_update_interval(unsigned i)
+{
+       update_interval = i;
+       update_delay = min(update_delay, update_interval-1);
+}
+
+void EnvironmentMap::queue_update()
+{
+       update_delay = 0;
+}
+
 void EnvironmentMap::setup_frame(Renderer &renderer)
 {
        if(rendered)
@@ -37,12 +57,27 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
 
        rendered = true;
        renderable.setup_frame(renderer);
+
+       if(update_delay)
+       {
+               if(update_interval)
+                       --update_delay;
+               return;
+       }
+       update_delay = update_interval-1;
        environment.setup_frame(renderer);
 
-       Renderer env_renderer(0);
        const Matrix *matrix = renderable.get_matrix();
-       Vector3 position = (*matrix)*Vector3();
-       camera.set_position(position);
+       if(!matrix)
+               return;
+
+       Renderer::Push push(renderer);
+       Renderer::Exclude exclude1(renderer, renderable);
+       Renderer::Exclude exclude2(renderer, *this);
+
+       camera.set_position(matrix->column(3).slice<3>(0));
+
+       BindRestore bind_fbo(fbo[0]);
        for(unsigned i=0; i<6; ++i)
        {
                TextureCubeFace face = TextureCube::enumerate_faces(i);
@@ -50,12 +85,9 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
                fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
                camera.set_look_direction(env_tex.get_face_direction(face));
                camera.set_up_direction(env_tex.get_t_direction(face));
-               env_renderer.begin(&camera);
-               env_renderer.exclude(renderable);
-               env_renderer.exclude(*this);
-               env_renderer.render(environment);
+               renderer.set_camera(camera);
+               renderer.render(environment);
        }
-       Framebuffer::unbind();
 }
 
 void EnvironmentMap::finish_frame()