]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Allow tagging objects in a scene file for retrieval after loading
[libs/gl.git] / source / environmentmap.cpp
index b55dd2c7c6cca956d000a4823859b102b9513086..1cc589143e78da5cc1d47cf456f2f6360613d2ac 100644 (file)
@@ -1,8 +1,11 @@
+#include <algorithm>
 #include <cmath>
 #include "environmentmap.h"
 #include "renderer.h"
 #include "texunit.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -10,9 +13,11 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        Effect(r),
        size(s),
        environment(e),
-       rendered(false)
+       rendered(false),
+       update_interval(1),
+       update_delay(0)
 {
-       env_tex.storage(RGB, size);
+       env_tex.storage(RGB, size, 1);
        env_tex.set_wrap(CLAMP_TO_EDGE);
        env_tex.set_min_filter(LINEAR);
        depth_buf.storage(DEPTH_COMPONENT, size, size);
@@ -23,13 +28,28 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
                fbo[i].require_complete();
        }
 
-       // XXX Make the depth range configurable
        camera.set_field_of_view(Geometry::Angle<float>::right());
        camera.set_aspect_ratio(1);
        camera.set_depth_clip(0.1, 100);
 
 }
 
+void EnvironmentMap::set_depth_clip(float n, float f)
+{
+       camera.set_depth_clip(n, f);
+}
+
+void EnvironmentMap::set_update_interval(unsigned i)
+{
+       update_interval = i;
+       update_delay = min(update_delay, update_interval-1);
+}
+
+void EnvironmentMap::queue_update()
+{
+       update_delay = 0;
+}
+
 void EnvironmentMap::setup_frame(Renderer &renderer)
 {
        if(rendered)
@@ -37,6 +57,14 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
 
        rendered = true;
        renderable.setup_frame(renderer);
+
+       if(update_delay)
+       {
+               if(update_interval)
+                       --update_delay;
+               return;
+       }
+       update_delay = update_interval-1;
        environment.setup_frame(renderer);
 
        const Matrix *matrix = renderable.get_matrix();