]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/sky.cpp
Use RGBA as the default format for effect render targets
[libs/gl.git] / source / effects / sky.cpp
index 2e5a6e1825114141fb57784324475e3acfdd84c2..fc6d49fd37385e908ca57e4480b1ec61f6190e8f 100644 (file)
@@ -16,10 +16,10 @@ namespace GL {
 Sky::Sky(Renderable &c, DirectionalLight &s):
        Effect(c),
        sun(s),
-       transmittance_lookup(128, 64, (COLOR_ATTACHMENT,RGB16F)),
+       transmittance_lookup(128, 64, (COLOR_ATTACHMENT,RGBA16F)),
        transmittance_shprog(Resources::get_global().get<Program>("_sky_transmittance.glsl.shader")),
        transmittance_lookup_dirty(true),
-       distant(256, 128, (COLOR_ATTACHMENT,RGB16F)),
+       distant(256, 128, (COLOR_ATTACHMENT,RGBA16F)),
        distant_shprog(Resources::get_global().get<Program>("_sky_distant.glsl.shader")),
        fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
        backdrop_shprog(Resources::get_global().get<Program>("_sky_backdrop.glsl.shader")),