- distant_shprog(resources.get<Program>("_sky_distant.glsl.shader")),
- fullscreen_mesh(resources.get<Mesh>("_fullscreen_quad.mesh")),
- backdrop_shprog(resources.get<Program>("_sky_backdrop.glsl.shader")),
- sampler(resources.get<Sampler>("_linear_clamp.samp")),
- wrap_sampler(resources.get<Sampler>("_linear_clamp_v.samp")),
+ distant_shprog(Resources::get_global().get<Program>("_sky_distant.glsl.shader")),
+ fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
+ backdrop_shprog(Resources::get_global().get<Program>("_sky_backdrop.glsl.shader")),
+ sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
+ wrap_sampler(Resources::get_global().get<Sampler>("_linear_clamp_v.samp")),