]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.h
Suppoer per-light shadow casters in ShadowMap
[libs/gl.git] / source / effects / shadowmap.h
index 611f56f51040a2204055e29f37d0e67a68d48b7c..6c4e1e501713d84aa393652b8eefb32912a3a0ec 100644 (file)
@@ -30,13 +30,13 @@ private:
                unsigned index;
                Rect region;
                Camera shadow_camera;
+               Renderable *shadow_caster;
        };
 
        unsigned width;
        unsigned height;
        const Lighting *lighting;
        std::vector<ShadowedLight> lights;
-       Renderable &shadow_caster;
        Framebuffer fbo;
        Texture2D depth_buf;
        const Sampler &sampler;
@@ -48,12 +48,12 @@ private:
        bool rendered = false;
        std::string debug_name;
 
-       ShadowMap(unsigned, unsigned, Renderable &, const Lighting *, Renderable &);
+       ShadowMap(unsigned, unsigned, Renderable &, const Lighting *);
 public:
        ShadowMap(unsigned, Renderable &, const DirectionalLight &, Renderable &);
-       ShadowMap(unsigned, unsigned, Renderable &, const Lighting &, Renderable &);
+       ShadowMap(unsigned, unsigned, Renderable &, const Lighting &);
 
-       void add_light(const DirectionalLight &, unsigned);
+       void add_light(const DirectionalLight &, unsigned, Renderable &);
 
        /** Sets the ShadowMap target point and radius.  The transformation matrix is
        computed so that a sphere with the specified parameters will be completely