]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Change various generated texture names to use the unified extension
[libs/gl.git] / source / effects / shadowmap.cpp
index 36011107e3d19de1f6aa07eb7235d0fdc9d869bc..bfb053421440d98bdd3164a6e16d092e1479aa47 100644 (file)
@@ -194,7 +194,7 @@ void ShadowMap::set_debug_name(const string &name)
        fbo.set_debug_name(name+" [FBO]");
        for(unsigned i=0; i<lights.size(); ++i)
                lights[i].shadow_camera.set_debug_name(format("%s/light%d.camera", name, i));
        fbo.set_debug_name(name+" [FBO]");
        for(unsigned i=0; i<lights.size(); ++i)
                lights[i].shadow_camera.set_debug_name(format("%s/light%d.camera", name, i));
-       depth_buf.set_debug_name(name+"/depth.tex2d");
+       depth_buf.set_debug_name(name+"/depth.tex");
        shdata.set_debug_name(name+" [UBO]");
 #else
        (void)name;
        shdata.set_debug_name(name+" [UBO]");
 #else
        (void)name;