]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Use a sorted vector in place of set for small data
[libs/gl.git] / source / effects / shadowmap.cpp
index c8c1e6ebd77df30dcdfc77f55d95a55b56a11c9d..6b926dd897355b68b461299bb6f070207c552d86 100644 (file)
@@ -235,7 +235,7 @@ void ShadowMap::setup_frame(Renderer &renderer)
                renderer.set_scissor(&light.region);
                renderer.set_camera(v.camera);
 
-               renderer.render(*light.shadow_caster, (v.face>0 ? "noclear" : ""));
+               light.shadow_caster->render(renderer, (v.face>0 ? "noclear" : ""));
        }
 }
 
@@ -250,14 +250,14 @@ void ShadowMap::finish_frame()
 
 void ShadowMap::render(Renderer &renderer, Tag tag) const
 {
-       if(!enabled_passes.count(tag))
-               return renderer.render(renderable, tag);
+       if(!is_enabled_for_method(tag))
+               return renderable.render(renderer, tag);
 
        Renderer::Push _push_rend(renderer);
 
        renderer.set_texture("shadow_map", &depth_buf, &sampler);
        renderer.add_shader_data(shdata);
-       renderer.render(renderable, tag);
+       renderable.render(renderer, tag);
 }
 
 void ShadowMap::set_debug_name(const string &name)
@@ -273,5 +273,89 @@ void ShadowMap::set_debug_name(const string &name)
 #endif
 }
 
+
+ShadowMap *ShadowMap::Template::create(const map<string, Renderable *> &renderables) const
+{
+       Renderable *content = get_item(renderables, content_name);
+       if(!content || !lighting)
+               throw invalid_operation("ShadowMap::Template::create");
+
+       RefPtr<ShadowMap> shadow_map = new ShadowMap(width, height, *content, *lighting);
+       shadow_map->set_target(target, radius);
+       shadow_map->set_depth_bias(depth_bias);
+       shadow_map->set_darkness(darkness);
+
+       for(const ShadowedLight &l: lights)
+       {
+               Renderable *shadow_caster = get_item(renderables, l.shadow_caster_name);
+               if(!l.light || !shadow_caster)
+                       throw invalid_operation("ShadowMap::Template::create");
+               if(const DirectionalLight *dir_light = dynamic_cast<const DirectionalLight *>(l.light))
+                       shadow_map->add_light(*dir_light, l.size, *shadow_caster);
+               else if(const PointLight *point_light = dynamic_cast<const PointLight *>(l.light))
+                       shadow_map->add_light(*point_light, l.size, *shadow_caster);
+               else
+                       throw invalid_operation("ShadowMap::Template::create");
+       }
+
+       return shadow_map.release();
+}
+
+
+DataFile::Loader::ActionMap ShadowMap::Template::Loader::shared_actions;
+
+ShadowMap::Template::Loader::Loader(Template &t, Collection &c):
+       DerivedObjectLoader<Template, Effect::Template::Loader>(t, c)
+{
+       set_actions(shared_actions);
+}
+
+void ShadowMap::Template::Loader::init_actions()
+{
+       Effect::Template::Loader::init_actions();
+       add("darkness", &Template::darkness);
+       add("depth_bias", &Template::depth_bias);
+       add("light", &Loader::light);
+       add("lighting", &Template::lighting);
+       add("radius", &Template::radius);
+       add("size", &Loader::size_square);
+       add("size", &Template::width, &Template::height);
+       add("target", &Loader::target);
+}
+
+void ShadowMap::Template::Loader::light(const string &name)
+{
+       ShadowedLight light;
+       light.light = &get_collection().get<Light>(name);
+       load_sub(light);
+       obj.lights.push_back(light);
+}
+
+void ShadowMap::Template::Loader::size_square(unsigned s)
+{
+       obj.width = s;
+       obj.height = s;
+}
+
+void ShadowMap::Template::Loader::target(float x, float y, float z)
+{
+       obj.target = Vector3(x, y, z);
+}
+
+
+DataFile::Loader::ActionMap ShadowMap::Template::ShadowedLight::Loader::shared_actions;
+
+ShadowMap::Template::ShadowedLight::Loader::Loader(ShadowedLight &l):
+       ObjectLoader<ShadowedLight>(l)
+{
+       set_actions(shared_actions);
+}
+
+void ShadowMap::Template::ShadowedLight::Loader::init_actions()
+{
+       add("size", &ShadowedLight::size);
+       add("shadow_caster", &ShadowedLight::shadow_caster_name);
+}
+
 } // namespace GL
 } // namespace Msp