]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Don't use an internal depth test in ShadowMap
[libs/gl.git] / source / effects / shadowmap.cpp
index f11ea7a710558085c4ce059289fac848baff3cc9..39cf3c450a484f7a909f01bfbbd8c7ef74bb475c 100644 (file)
@@ -1,12 +1,7 @@
-#include <cmath>
-#include <cstdlib>
-#include "camera.h"
 #include "light.h"
 #include "renderer.h"
 #include "resources.h"
-#include "scene.h"
 #include "shadowmap.h"
-#include "tests.h"
 
 using namespace std;
 
@@ -15,34 +10,19 @@ namespace GL {
 
 ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l, Renderable &c):
        Effect(r),
+       size(s),
        light(l),
        shadow_caster(c),
-       sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp"))
+       sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp")),
+       radius(1),
+       depth_bias(4),
+       rendered(false)
 {
-       init(s);
-}
-
-ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l):
-       Effect(r),
-       light(l),
-       shadow_caster(r),
-       sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp"))
-{
-       init(s);
-}
-
-void ShadowMap::init(unsigned s)
-{
-       size = s;
-       radius = 1;
-       depth_bias = 4;
-       rendered = false;
-
        depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
+       fbo.set_format((DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
        fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
-       fbo.require_complete();
 
-       set_darkness(0.7);
+       set_darkness(1.0f);
        shdata.uniform("shd_world_matrix", Matrix());
 }
 
@@ -91,11 +71,8 @@ void ShadowMap::setup_frame(Renderer &renderer)
 
        shdata.uniform("shd_world_matrix", shadow_matrix);
 
-       BindRestore bind_fbo(fbo);
-       Bind bind_depth(DepthTest::lequal());
-       fbo.clear(DEPTH_BUFFER_BIT);
-
        Renderer::Push push(renderer);
+       renderer.set_framebuffer(&fbo);
        renderer.set_camera(shadow_camera);
 
        renderer.render(shadow_caster);
@@ -122,5 +99,17 @@ void ShadowMap::render(Renderer &renderer, Tag tag) const
        renderer.render(renderable, tag);
 }
 
+void ShadowMap::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       fbo.set_debug_name(name+" [FBO]");
+       shadow_camera.set_debug_name(name+".camera");
+       depth_buf.set_debug_name(name+"/depth.tex2d");
+       shdata.set_debug_name(name+" [UBO]");
+#else
+       (void)name;
+#endif
+}
+
 } // namespace GL
 } // namespace Msp