]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Don't use an internal depth test in ShadowMap
[libs/gl.git] / source / effects / shadowmap.cpp
index 972fefc202e7433a1fd47db0c35fca1b0f3d8f23..39cf3c450a484f7a909f01bfbbd8c7ef74bb475c 100644 (file)
@@ -22,9 +22,6 @@ ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l, Renderable &c):
        fbo.set_format((DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
        fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
 
-       depth_test.enabled = true;
-       depth_test.compare = LEQUAL;
-
        set_darkness(1.0f);
        shdata.uniform("shd_world_matrix", Matrix());
 }
@@ -77,7 +74,6 @@ void ShadowMap::setup_frame(Renderer &renderer)
        Renderer::Push push(renderer);
        renderer.set_framebuffer(&fbo);
        renderer.set_camera(shadow_camera);
-       renderer.set_depth_test(&depth_test);
 
        renderer.render(shadow_caster);
 }