]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Use default member initializers for simple types
[libs/gl.git] / source / effects / shadowmap.cpp
index 1b5f531b913c2d339f8e1aee3830775d576aed58..36011107e3d19de1f6aa07eb7235d0fdc9d869bc 100644 (file)
@@ -17,11 +17,7 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l, R
        height(h),
        lighting(l),
        shadow_caster(c),
-       sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp")),
-       radius(1),
-       depth_bias(4),
-       darkness(1.0f),
-       rendered(false)
+       sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp"))
 {
        depth_buf.storage(DEPTH_COMPONENT32F, width, height, 1);
        fbo.set_format((DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
@@ -153,10 +149,8 @@ void ShadowMap::setup_frame(Renderer &renderer)
                l.shadow_camera.set_orthographic(radius*2, radius*2);
                l.shadow_camera.set_depth_clip(-radius, radius);
 
-               Matrix shadow_matrix = l.shadow_camera.get_object_matrix();
-               shadow_matrix.scale(radius*2, radius*2, -radius*2);
-               shadow_matrix.translate(-0.5, -0.5, depth_bias/l.region.width-0.5);
-               shadow_matrix.invert();
+               Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.5f-depth_bias/l.region.width)).scale(0.5f);
+               Matrix shadow_matrix = to_texcoord*l.shadow_camera.get_projection_matrix()*l.shadow_camera.get_view_matrix();
 
                shdata.uniform(format("shadows[%d].shd_world_matrix", l.index), shadow_matrix);
        }