Renderbuffer depth_buf;
Face faces[6];
const Sampler &sampler;
- mutable ProgramData shdata;
+ ProgramData shdata;
bool rendered;
unsigned update_interval;
unsigned update_delay;
public:
EnvironmentMap(Resources &, unsigned size, Renderable &rend, Renderable &env);
+ EnvironmentMap(Resources &, unsigned size, PixelFormat, Renderable &rend, Renderable &env);
+private:
+ void init(unsigned, PixelFormat, unsigned);
+public:
void set_depth_clip(float, float);
/** Sets the interval in frames between environment map updates. A value of