]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Change various generated texture names to use the unified extension
[libs/gl.git] / source / effects / environmentmap.cpp
index 315390b1ca81664c47a2a5c940ef445ee94faa97..bf09085ba862db8b06aac7606dd05a0f41ec0454 100644 (file)
@@ -17,6 +17,7 @@ EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Rendera
 
 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e):
        Effect(r),
+       size(s),
        environment(e),
        irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
        specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
@@ -27,11 +28,6 @@ EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable
        if(!l || (1U<<(l-1))>=s)
                throw invalid_argument("EnvironmentMap::EnvironmentMap");
 
-       size = s;
-       rendered = false;
-       update_interval = 1;
-       update_delay = 0;
-
        env_tex.storage(f, size, l);
        depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
        for(unsigned i=0; i<6; ++i)
@@ -79,6 +75,12 @@ EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable
        shdata.uniform("env_world_matrix", LinAl::SquareMatrix<float, 3>::identity());
 }
 
+void EnvironmentMap::set_fixed_position(const Vector3 &p)
+{
+       fixed_position = p;
+       use_fixed_pos = true;
+}
+
 void EnvironmentMap::set_depth_clip(float n, float f)
 {
        for(unsigned i=0; i<6; ++i)
@@ -113,16 +115,22 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        update_delay = update_interval-1;
        environment.setup_frame(renderer);
 
-       const Matrix *matrix = renderable.get_matrix();
-       if(!matrix)
-               return;
+       Vector3 center;
+       if(use_fixed_pos)
+               center = fixed_position;
+       else
+       {
+               const Matrix *matrix = renderable.get_matrix();
+               if(!matrix)
+                       return;
+
+               center = matrix->column(3).slice<3>(0);
+       }
 
        Renderer::Push push(renderer);
        Renderer::Exclude exclude1(renderer, renderable);
        Renderer::Exclude exclude2(renderer, *this);
 
-       Vector3 center = matrix->column(3).slice<3>(0);
-
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].camera.set_position(center);
@@ -171,7 +179,7 @@ void EnvironmentMap::render(Renderer &renderer, Tag tag) const
 void EnvironmentMap::set_debug_name(const string &name)
 {
 #ifdef DEBUG
-       env_tex.set_debug_name(name+"/environment.texcb");
+       env_tex.set_debug_name(name+"/environment.tex");
        depth_buf.set_debug_name(name+"/environment_depth.rbuf");
        static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
        for(unsigned i=0; i<6; ++i)
@@ -180,7 +188,7 @@ void EnvironmentMap::set_debug_name(const string &name)
                faces[i].camera.set_debug_name(format("%s/%s.camera", name, face_names[i]));
        }
 
-       irradiance.set_debug_name(name+"/irradiance.texcb");
+       irradiance.set_debug_name(name+"/irradiance.tex");
        irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
        for(unsigned i=0; i<specular_fbos.size(); ++i)
                specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));