]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Remove RenderBuffer and always use textures as framebuffer attachments
[libs/gl.git] / source / effects / environmentmap.cpp
index 465e4fee74fc65dd2ab462710c46ac2f6922d45e..5002e0f88b786ae90440fb7e3e3b9a0aa487562e 100644 (file)
@@ -57,13 +57,12 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
        update_delay = 0;
 
        env_tex.storage(f, size, l);
-       depth_buf.storage(DEPTH_COMPONENT32F, size, size);
+       depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
        for(unsigned i=0; i<6; ++i)
        {
                TextureCubeFace face = TextureCube::enumerate_faces(i);
                faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
                faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
-               faces[i].fbo.require_complete();
                faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
                faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
                faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
@@ -143,17 +142,16 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
 
        Vector3 center = matrix->column(3).slice<3>(0);
 
-       BindRestore bind_fbo(faces[0].fbo);
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].camera.set_position(center);
-               faces[i].fbo.bind();
-               faces[i].fbo.clear();
+               renderer.set_framebuffer(&faces[i].fbo);
+               renderer.clear();
                renderer.set_camera(faces[i].camera);
                renderer.render(environment);
        }
 
-       irradiance_fbo.bind();
+       renderer.set_framebuffer(&irradiance_fbo);
        renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
        renderer.set_texture("environment_map", &env_tex, &sampler);
        fullscreen_mesh.draw(renderer);
@@ -162,7 +160,7 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        for(unsigned i=0; i<specular_fbos.size(); ++i)
        {
                prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
-               specular_fbos[i].bind();
+               renderer.set_framebuffer(&specular_fbos[i]);
                fullscreen_mesh.draw(renderer);
        }
 }