]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Remove RenderBuffer and always use textures as framebuffer attachments
[libs/gl.git] / source / effects / environmentmap.cpp
index 1cefde1be840649cab8dab4059366299116d5a10..5002e0f88b786ae90440fb7e3e3b9a0aa487562e 100644 (file)
@@ -57,7 +57,7 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
        update_delay = 0;
 
        env_tex.storage(f, size, l);
-       depth_buf.storage(DEPTH_COMPONENT32F, size, size);
+       depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
        for(unsigned i=0; i<6; ++i)
        {
                TextureCubeFace face = TextureCube::enumerate_faces(i);