void EnvironmentMap::set_depth_clip(float n, float f)
{
for(unsigned i=0; i<6; ++i)
void EnvironmentMap::set_depth_clip(float n, float f)
{
for(unsigned i=0; i<6; ++i)
Renderer::Push push(renderer);
Renderer::Exclude exclude1(renderer, renderable);
Renderer::Exclude exclude2(renderer, *this);
Renderer::Push push(renderer);
Renderer::Exclude exclude1(renderer, renderable);
Renderer::Exclude exclude2(renderer, *this);