]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Split reflection data from Program to a separate struct
[libs/gl.git] / source / effects / environmentmap.cpp
index ced4a1044d2bd4cbe33f388d2299c7fc4025e83e..2291a2023471ca4c960b1dd922bbff6896b0aa98 100644 (file)
@@ -1,5 +1,6 @@
 #include <algorithm>
 #include <cmath>
+#include <msp/strings/format.h>
 #include "environmentmap.h"
 #include "mesh.h"
 #include "renderer.h"
@@ -10,18 +11,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
-       Effect(r),
-       environment(e),
-       irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
-       specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
-       fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
-       sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
-       mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
-{
-       init(s, RGB8, 1);
-}
-
 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
        Effect(r),
        environment(e),
@@ -60,7 +49,7 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
        depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
        for(unsigned i=0; i<6; ++i)
        {
-               TextureCubeFace face = TextureCube::enumerate_faces(i);
+               TextureCubeFace face = static_cast<TextureCubeFace>(i);
                faces[i].fbo.set_format((COLOR_ATTACHMENT,f, DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
                faces[i].fbo.attach(COLOR_ATTACHMENT, env_tex, face, 0);
                faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
@@ -87,7 +76,7 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
                LinAl::Matrix<float, 3, 3> face_matrices[6];
                for(unsigned i=0; i<6; ++i)
                {
-                       GL::TextureCubeFace face = GL::TextureCube::enumerate_faces(i);
+                       GL::TextureCubeFace face = static_cast<TextureCubeFace>(i);
                        GL::Vector3 columns[3];
                        columns[0] = GL::TextureCube::get_s_direction(face);
                        columns[1] = GL::TextureCube::get_t_direction(face);
@@ -151,7 +140,6 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        {
                faces[i].camera.set_position(center);
                renderer.set_framebuffer(&faces[i].fbo);
-               renderer.clear();
                renderer.set_camera(faces[i].camera);
                renderer.render(environment);
        }
@@ -198,7 +186,7 @@ void EnvironmentMap::set_debug_name(const string &name)
 #ifdef DEBUG
        env_tex.set_debug_name(name+"/environment.texcb");
        depth_buf.set_debug_name(name+"/environment_depth.rbuf");
-       static const char *face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
+       static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i]));