#include "mesh.h"
#include "renderer.h"
#include "resources.h"
-#include "shader.h"
#include "texture2d.h"
using namespace std;
}
-ColorCurve::Template::Template():
- exposure_adjust(0.0f),
- brightness_response(0.4f),
- gamma(1.0f),
- srgb(false)
-{ }
-
ColorCurve *ColorCurve::Template::create(unsigned, unsigned) const
{
RefPtr<ColorCurve> colorcurve = new ColorCurve();