renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler);
renderer.add_shader_data(blur_shdata[i]);
quad.draw(renderer);
renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler);
renderer.add_shader_data(blur_shdata[i]);
quad.draw(renderer);