]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/bloom.cpp
Add debug name capability to more classes
[libs/gl.git] / source / effects / bloom.cpp
index 98afedfc17c924e1e1b1048488dd0e72497ce4dc..8612ec06e8e10d6ba871143bc58568336c7aa38e 100644 (file)
@@ -14,12 +14,12 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Bloom::Bloom(Resources &resources, unsigned w, unsigned h):
-       blur_shader(resources.get<Program>("_bloom_blur.glsl.shader")),
-       combine_shader(resources.get<Program>("_bloom_combine.glsl.shader")),
-       quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
-       nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp")),
-       linear_sampler(resources.get<Sampler>("_linear_clamp.samp"))
+Bloom::Bloom(unsigned w, unsigned h):
+       blur_shader(Resources::get_global().get<Program>("_bloom_blur.glsl.shader")),
+       combine_shader(Resources::get_global().get<Program>("_bloom_combine.glsl.shader")),
+       quad(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
+       nearest_sampler(Resources::get_global().get<Sampler>("_nearest_clamp.samp")),
+       linear_sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp"))
 {
        blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
        blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
@@ -82,15 +82,28 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &)
        quad.draw(renderer);
 }
 
+void Bloom::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       for(unsigned i=0; i<2; ++i)
+               target[i]->set_debug_name(format("%s [RT:%d]", name, i));
+       common_shdata.set_debug_name(name+" [UBO:common]");
+       blur_shdata[0].set_debug_name(name+" [UBO:blur_x]");
+       blur_shdata[1].set_debug_name(name+" [UBO:blur_y]");
+#else
+       (void)name;
+#endif
+}
+
 
 Bloom::Template::Template():
        radius(2.0f),
        strength(0.2f)
 { }
 
-Bloom *Bloom::Template::create(Resources &res, unsigned width, unsigned height) const
+Bloom *Bloom::Template::create(unsigned width, unsigned height) const
 {
-       RefPtr<Bloom> bloom = new Bloom(res, width/size_divisor, height/size_divisor);
+       RefPtr<Bloom> bloom = new Bloom(width/size_divisor, height/size_divisor);
        bloom->set_radius(radius);
        bloom->set_strength(strength);
        return bloom.release();