]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/bloom.cpp
Redesign the way shader programs are loaded
[libs/gl.git] / source / effects / bloom.cpp
index 1204c81a9eadcb8b452d75af19e206a935f41738..1e39c68632002b29718be21a4949f8f2b8d812d9 100644 (file)
@@ -15,8 +15,8 @@ namespace Msp {
 namespace GL {
 
 Bloom::Bloom(Resources &resources, unsigned w, unsigned h):
-       blur_shader(resources.get<Program>("_bloom_blur.glsl")),
-       combine_shader(resources.get<Program>("_bloom_combine.glsl")),
+       blur_shader(resources.get<Program>("_bloom_blur.glsl.shader")),
+       combine_shader(resources.get<Program>("_bloom_combine.glsl.shader")),
        quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
        nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp")),
        linear_sampler(resources.get<Sampler>("_linear_clamp.samp"))