]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/ambientocclusion.h
Use correct sampler for the ambient occlusion rotate lookup
[libs/gl.git] / source / effects / ambientocclusion.h
index 2497d5b7fb4f2d2d150144a67062cdee72a558b0..71a9270337a0d8517ab848ad2a9dd11dad22d548 100644 (file)
@@ -35,7 +35,7 @@ public:
 
                Template();
 
-               virtual AmbientOcclusion *create(Resources &, unsigned, unsigned) const;
+               virtual AmbientOcclusion *create(unsigned, unsigned) const;
        };
 
 private:
@@ -46,10 +46,11 @@ private:
        mutable ProgramData shdata;
        const Mesh &quad;
        const Sampler &linear_sampler;
+       const Sampler &nearest_clamp_sampler;
        const Sampler &nearest_sampler;
 
 public:
-       AmbientOcclusion(Resources &, unsigned, unsigned, float = 1.0f);
+       AmbientOcclusion(unsigned, unsigned, float = 1.0f);
 
 private:
        static float random(unsigned &);