]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/vertexsetup.cpp
Only allow VertexArray's format to be set once
[libs/gl.git] / source / core / vertexsetup.cpp
index d9e9d0959ce907d804f9695cdefea6e29828c810..da79e7f6135f9b3d06badf30e024903e7d5b280a 100644 (file)
@@ -38,29 +38,53 @@ VertexSetup::~VertexSetup()
        glDeleteVertexArrays(1, &id);
 }
 
+void VertexSetup::set_format(const VertexFormat &vfmt)
+{
+       if(!verify_format(vfmt))
+               throw invalid_argument("VertexSetup::set_format");
+       if(!vertex_format.empty())
+               throw invalid_operation("VertexSetup::set_format");
+
+       vertex_format = vfmt;
+}
+
+void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt)
+{
+       if(!verify_format(vfmt) || !verify_format(ifmt))
+               throw invalid_argument("VertexSetup::set_format");
+       if(!vertex_format.empty())
+               throw invalid_operation("VertexSetup::set_format");
+
+       vertex_format = vfmt;
+       inst_format = ifmt;
+}
+
 void VertexSetup::set_vertex_array(const VertexArray &a)
 {
-       if(!verify_array(a))
+       if(vertex_format.empty())
+               throw invalid_operation("VertexSetup::set_vertex_array");
+       if(a.get_format()!=vertex_format)
+               throw incompatible_data("VertexSetup::set_vertex_array");
+       if(!a.get_buffer())
                throw invalid_argument("VertexSetup::set_vertex_array");
 
        vertex_array = &a;
-       update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array));
-       vertex_format = vertex_array->get_format();
+       update(VERTEX_ARRAY);
 }
 
-void VertexSetup::set_instance_array(const VertexArray *a)
+void VertexSetup::set_instance_array(const VertexArray &a)
 {
-       if(a)
-       {
-               if(!verify_array(*a))
-                       throw invalid_argument("VertexSetup::set_instance_array");
+       if(inst_format.empty())
+               throw invalid_operation("VertexSetup::set_instance_array");
+       if(a.get_format()!=inst_format)
+               throw incompatible_data("VertexSetup::set_instance_array");
+       if(!a.get_buffer())
+               throw invalid_argument("VertexSetup::set_instance_array");
 
-               static Require req(ARB_instanced_arrays);
-       }
+       static Require req(ARB_instanced_arrays);
 
-       inst_array = a;
-       update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array));
-       inst_format = inst_array->get_format();
+       inst_array = &a;
+       update(INSTANCE_ARRAY);
 }
 
 void VertexSetup::set_index_buffer(const Buffer &ibuf)
@@ -69,25 +93,15 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf)
        update(INDEX_BUFFER);
 }
 
-void VertexSetup::refresh()
+bool VertexSetup::verify_format(const VertexFormat &fmt)
 {
-       if(vertex_array && vertex_array->get_format()!=vertex_format)
-               set_vertex_array(*vertex_array);
-
-       if(inst_array && inst_array->get_format()!=inst_format)
-               set_instance_array(inst_array);
-}
-
-bool VertexSetup::verify_array(const VertexArray &array)
-{
-       if(!array.get_buffer())
+       if(fmt.empty())
                return false;
 
        static int max_attribs = -1;
        if(max_attribs<0)
                max_attribs = get_i(GL_MAX_VERTEX_ATTRIBS);
 
-       const VertexFormat &fmt = array.get_format();
        for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
                if(static_cast<int>(get_attribute_semantic(*a))>=max_attribs)
                        return false;
@@ -95,20 +109,6 @@ bool VertexSetup::verify_array(const VertexArray &array)
        return true;
 }
 
-unsigned VertexSetup::get_attribs(const VertexFormat &fmt)
-{
-       unsigned mask = 0;
-       for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
-               mask |= 1<<get_attribute_semantic(*a);
-       return mask;
-}
-
-unsigned VertexSetup::get_update_mask(unsigned base, const VertexFormat &cur_fmt, const VertexArray &new_array)
-{
-       unsigned unused = get_attribs(cur_fmt)&~get_attribs(new_array.get_format());
-       return base | (unused ? UNUSED_ATTRIBS | (unused<<ATTRIB_SHIFT) : 0);
-}
-
 void VertexSetup::update(unsigned mask) const
 {
        static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
@@ -118,18 +118,6 @@ void VertexSetup::update(unsigned mask) const
                return;
        }
 
-       if(mask&UNUSED_ATTRIBS)
-       {
-               for(unsigned i=0, am=mask>>ATTRIB_SHIFT; am; ++i, am>>=1)
-                       if(am&1)
-                       {
-                               if(direct)
-                                       glDisableVertexArrayAttrib(id, i);
-                               else
-                                       glDisableVertexAttribArray(i);
-                       }
-       }
-
        if(mask&VERTEX_ARRAY)
                update_vertex_array(*vertex_array, 0, 0, direct);
 
@@ -223,13 +211,19 @@ void VertexSetup::unload()
                BindRestore _bind(*this);
                Buffer::unbind_from(ARRAY_BUFFER);
 
-               unsigned mask = get_attribs(vertex_format)|get_attribs(inst_format);
-               for(unsigned i=0; mask; ++i, mask>>=1)
-                       if(mask&1)
-                       {
-                               glDisableVertexAttribArray(i);
-                               glVertexAttribPointer(i, 1, GL_FLOAT, false, 0, 0);
-                       }
+               for(const unsigned char *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
+               {
+                       unsigned sem = get_attribute_semantic(*a);
+                       glDisableVertexAttribArray(sem);
+                       glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
+               }
+               for(const unsigned char *a=inst_format.begin(); a!=inst_format.end(); ++a)
+               {
+                       unsigned sem = get_attribute_semantic(*a);
+                       glDisableVertexAttribArray(sem);
+                       glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
+               }
+
                glBindBuffer(ELEMENT_ARRAY_BUFFER, 0);
        }