]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/vertexsetup.cpp
Rename VertexComponent to VertexAttribute
[libs/gl.git] / source / core / vertexsetup.cpp
index d50406a1ab70ce44e7caf645d46009a308c8e86f..6a41397a8135a63931cffaec766d73f55a032476 100644 (file)
@@ -79,12 +79,12 @@ void VertexSetup::refresh()
 unsigned VertexSetup::get_attribs(const VertexFormat &fmt)
 {
        unsigned mask = 0;
-       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
+       for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
        {
-               unsigned t = get_component_type(*c);
-               if(t>=get_component_type(ATTRIB1))
-                       t -= get_component_type(ATTRIB1);
-               mask |= 1<<t;
+               unsigned sem = get_attribute_semantic(*a);
+               if(sem>=get_attribute_semantic(ATTRIB1))
+                       sem -= get_attribute_semantic(ATTRIB1);
+               mask |= 1<<sem;
        }
        return mask;
 }
@@ -136,7 +136,7 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
        Conditional<Bind> bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER);
 
        const VertexFormat &fmt = array.get_format();
-       unsigned stride = get_stride(fmt)*sizeof(float);
+       unsigned stride = fmt.stride()*sizeof(float);
        if(direct)
        {
                glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
@@ -144,30 +144,30 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
        }
 
        unsigned offset = 0;
-       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
+       for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
        {
-               unsigned t = get_component_type(*c);
-               if(t>=get_component_type(ATTRIB1))
-                       t -= get_component_type(ATTRIB1);
-               unsigned sz = get_component_size(*c);
+               unsigned sem = get_attribute_semantic(*a);
+               if(sem>=get_attribute_semantic(ATTRIB1))
+                       sem -= get_attribute_semantic(ATTRIB1);
+               unsigned sz = get_attribute_size(*a);
                if(direct)
                {
-                       if(*c==COLOR4_UBYTE)
-                               glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset);
+                       if(*a==COLOR4_UBYTE)
+                               glVertexArrayAttribFormat(id, sem, 4, GL_UNSIGNED_BYTE, true, offset);
                        else
-                               glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
-                       glVertexArrayAttribBinding(id, t, binding);
-                       glEnableVertexArrayAttrib(id, t);
+                               glVertexArrayAttribFormat(id, sem, sz, GL_FLOAT, false, offset);
+                       glVertexArrayAttribBinding(id, sem, binding);
+                       glEnableVertexArrayAttrib(id, sem);
                }
                else
                {
-                       if(*c==COLOR4_UBYTE)
-                               glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
+                       if(*a==COLOR4_UBYTE)
+                               glVertexAttribPointer(sem, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
                        else
-                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
+                               glVertexAttribPointer(sem, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
                        if(ARB_instanced_arrays)
-                               glVertexAttribDivisor(t, divisor);
-                       glEnableVertexAttribArray(t);
+                               glVertexAttribDivisor(sem, divisor);
+                       glEnableVertexAttribArray(sem);
                }
                offset += sz*sizeof(float);
        }