-#include <msp/gl/extensions/arb_multitexture.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include "buffer.h"
#include "error.h"
-#include "gl.h"
-#include "mesh.h"
#include "vertexarray.h"
using namespace std;
namespace Msp {
namespace GL {
-VertexArray::VertexArray():
- stride(0)
-{ }
-
VertexArray::VertexArray(const VertexFormat &f)
{
set_format(f);