static Require _req(ARB_shader_objects);
}
-void DefaultUniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni)
+void DefaultUniformBlock::attach(const ReflectData::UniformInfo &info, const Uniform &uni)
{
if(info.block->bind_point>=0)
throw invalid_argument("DefaultUniformBlock::attach");
return Limits::get_global().uniform_buffer_alignment;
}
-void BufferBackedUniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni)
+void BufferBackedUniformBlock::attach(const ReflectData::UniformInfo &info, const Uniform &uni)
{
if(info.block->bind_point<0)
throw invalid_argument("BufferBackedUniformBlock::attach");