]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texturecube.cpp
Use default member initializers for simple types
[libs/gl.git] / source / core / texturecube.cpp
index 460c109e91879b986129b4ea01ec36a6369c00e2..9aec4b1d19640f699adbf8c2596a7e14555b6200 100644 (file)
@@ -1,8 +1,4 @@
 #include <msp/datafile/collection.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_seamless_cube_map.h>
-#include <msp/gl/extensions/arb_texture_cube_map.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/io/memory.h>
 #include <msp/strings/format.h>
 #include "error.h"
@@ -13,17 +9,7 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-TextureCubeFace TextureCube::face_order[6] =
-{
-       POSITIVE_X,
-       NEGATIVE_X,
-       POSITIVE_Y,
-       NEGATIVE_Y,
-       POSITIVE_Z,
-       NEGATIVE_Z
-};
-
-Vector3 TextureCube::directions[6] =
+const Vector3 TextureCube::directions[6] =
 {
        Vector3(1, 0, 0),
        Vector3(-1, 0, 0),
@@ -33,7 +19,7 @@ Vector3 TextureCube::directions[6] =
        Vector3(0, 0, -1)
 };
 
-unsigned TextureCube::orientations[12] =
+const unsigned TextureCube::orientations[12] =
 {
        5, 3,
        4, 3,
@@ -43,22 +29,6 @@ unsigned TextureCube::orientations[12] =
        1, 3
 };
 
-TextureCube::TextureCube():
-       Texture(GL_TEXTURE_CUBE_MAP),
-       size(0)
-{
-       static Require _req(ARB_texture_cube_map);
-       if(ARB_seamless_cube_map)
-       {
-               static bool seamless_init = false;
-               if(!seamless_init)
-               {
-                       glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
-                       seamless_init = true;
-               }
-       }
-}
-
 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
 {
        if(size>0)
@@ -76,32 +46,7 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
        if(lv>0)
                levels = min(levels, lv);
 
-       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
-       if(ARB_texture_storage)
-       {
-               if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, gl_fmt, size, size);
-               else
-               {
-                       bind_scratch();
-                       glTexStorage2D(target, levels, gl_fmt, size, size);
-               }
-       }
-       else
-       {
-               bind_scratch();
-               GLenum comp = get_gl_components(get_components(storage_fmt));
-               GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
-               {
-                       unsigned lv_size = get_level_size(i);
-                       for(unsigned j=0; j<6; ++j)
-                               glTexImage2D(enumerate_faces(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
-               }
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-       }
-
-       apply_swizzle();
+       allocate();
 }
 
 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
@@ -117,15 +62,7 @@ void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y,
        if(level>=levels)
                throw out_of_range("TextureCube::sub_image");
 
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       if(ARB_direct_state_access)
-               glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
-       else
-       {
-               bind_scratch();
-               glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
-       }
+       TextureCubeBackend::sub_image(face, level, x, y, wd, ht, data);
 }
 
 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
@@ -135,9 +72,7 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
        if(w!=h)
                throw incompatible_data("TextureCube::image");
 
-       PixelFormat fmt = pixelformat_from_image(img);
-       storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
-
+       storage(pixelformat_from_image(img, use_srgb_format), w);
        image(face, 0, img.get_pixels());
 }
 
@@ -150,16 +85,15 @@ void TextureCube::image(const Graphics::Image &img, unsigned lv)
                throw incompatible_data("TextureCube::image");
        h /= 6;
 
-       PixelFormat fmt = pixelformat_from_image(img);
        if(size==0)
-               storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
+               storage(pixelformat_from_image(img, use_srgb_format), w, lv);
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
 
        const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
        unsigned face_size = img.get_stride()*size;
        for(unsigned i=0; i<6; ++i)
-               image(enumerate_faces(i), 0, pixels+i*face_size);
+               image(static_cast<TextureCubeFace>(i), 0, pixels+i*face_size);
 }
 
 unsigned TextureCube::get_n_levels() const
@@ -174,40 +108,19 @@ unsigned TextureCube::get_level_size(unsigned level) const
        return size>>level;
 }
 
-TextureCubeFace TextureCube::enumerate_faces(unsigned i)
-{
-       if(i>=6)
-               throw out_of_range("TextureCube::enumerate_faces");
-       return face_order[i];
-}
-
-unsigned TextureCube::get_face_index(TextureCubeFace face)
-{
-       switch(face)
-       {
-       case POSITIVE_X: return 0;
-       case NEGATIVE_X: return 1;
-       case POSITIVE_Y: return 2;
-       case NEGATIVE_Y: return 3;
-       case POSITIVE_Z: return 4;
-       case NEGATIVE_Z: return 5;
-       default: throw invalid_argument("TextureCube::get_face_index");
-       }
-}
-
 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
 {
-       return directions[get_face_index(face)];
+       return directions[face];
 }
 
 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
 {
-       return directions[orientations[get_face_index(face)*2]];
+       return directions[orientations[face*2]];
 }
 
 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
 {
-       return directions[orientations[get_face_index(face)*2+1]];
+       return directions[orientations[face*2+1]];
 }
 
 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)