]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texturecube.cpp
Make the TextureCubeFace enum independent of OpenGL constants
[libs/gl.git] / source / core / texturecube.cpp
index 277cba6df35b821d4119060dc83ed64be1dc886c..2a15eb1bec3359a3f665e4d48c4f62392644b41f 100644 (file)
@@ -13,17 +13,7 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-TextureCubeFace TextureCube::face_order[6] =
-{
-       POSITIVE_X,
-       NEGATIVE_X,
-       POSITIVE_Y,
-       NEGATIVE_Y,
-       POSITIVE_Z,
-       NEGATIVE_Z
-};
-
-Vector3 TextureCube::directions[6] =
+const Vector3 TextureCube::directions[6] =
 {
        Vector3(1, 0, 0),
        Vector3(-1, 0, 0),
@@ -33,7 +23,7 @@ Vector3 TextureCube::directions[6] =
        Vector3(0, 0, -1)
 };
 
-unsigned TextureCube::orientations[12] =
+const unsigned TextureCube::orientations[12] =
 {
        5, 3,
        4, 3,
@@ -45,12 +35,18 @@ unsigned TextureCube::orientations[12] =
 
 TextureCube::TextureCube():
        Texture(GL_TEXTURE_CUBE_MAP),
-       size(0),
-       allocated(0)
+       size(0)
 {
        static Require _req(ARB_texture_cube_map);
        if(ARB_seamless_cube_map)
-               glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+       {
+               static bool seamless_init = false;
+               if(!seamless_init)
+               {
+                       glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+                       seamless_init = true;
+               }
+       }
 }
 
 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
@@ -69,111 +65,39 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
        levels = get_n_levels();
        if(lv>0)
                levels = min(levels, lv);
-}
-
-void TextureCube::allocate(unsigned level)
-{
-       if(size==0)
-               throw invalid_operation("TextureCube::allocate");
-       if(level>=levels)
-               throw invalid_argument("TextureCube::allocate");
-       if(allocated&(64<<level))
-               return;
-
-       bool direct = ARB_texture_storage && ARB_direct_state_access;
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
 
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void TextureCube::allocate_(unsigned level)
-{
+       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
-               GLenum fmt = get_gl_pixelformat(storage_fmt);
                if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, fmt, size, size);
+                       glTextureStorage2D(id, levels, gl_fmt, size, size);
                else
-                       glTexStorage2D(target, levels, fmt, size, size);
-               apply_swizzle();
-               allocated |= (64<<levels)-1;
+               {
+                       bind_scratch();
+                       glTexStorage2D(target, levels, gl_fmt, size, size);
+               }
        }
        else
        {
-               for(unsigned i=0; i<6; ++i)
-                       image_(enumerate_faces(i), level, 0);
-       }
-}
-
-void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
-{
-       if(size==0)
-               throw invalid_operation("TextureCube::image");
-       if(level>=levels)
-               throw out_of_range("TextureCube::image");
-
-       if(ARB_texture_storage)
-       {
-               unsigned lsz = get_level_size(level);
-               return sub_image(face, level, 0, 0, lsz, lsz, data);
-       }
-
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(target, id);
-
-       image_(face, level, data);
-
-       if(auto_gen_mipmap && level==0 && (allocated&63)==63)
-       {
-               generate_mipmap_();
-               allocated |= (64<<levels)-1;
-       }
-
-       glBindTexture(target, 0);
-}
-
-void TextureCube::image_(TextureCubeFace face, unsigned level, const void *data)
-{
-       if(!allocated)
-       {
+               bind_scratch();
+               GLenum comp = get_gl_components(get_components(storage_fmt));
+               GLenum type = get_gl_type(get_component_type(storage_fmt));
+               for(unsigned i=0; i<levels; ++i)
+               {
+                       unsigned lv_size = get_level_size(i);
+                       for(unsigned j=0; j<6; ++j)
+                               glTexImage2D(get_gl_cube_face(static_cast<TextureCubeFace>(j)), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
+               }
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               apply_swizzle();
-       }
-
-       unsigned lsz = get_level_size(level);
-       GLenum fmt = get_gl_pixelformat(storage_fmt);
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage2D(face, level, fmt, lsz, lsz, 0, comp, type, data);
-
-       if(level==0)
-       {
-               allocated |= 1<<get_face_index(face);
-               if((allocated&63)==63)
-                       allocated |= 64;
        }
-       else if(!(allocated&(64<<level)))
-       {
-               for(unsigned i=0; i<6; ++i)
-                       if(enumerate_faces(i)!=face)
-                               glTexImage2D(enumerate_faces(i), level, fmt, lsz, lsz, 0, comp, type, 0);
 
-               allocated |= 64<<level;
-       }
+       apply_swizzle();
 }
 
-void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
+void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
 {
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("TextureCube::image");
-       image(face, level, data);
+       unsigned lsz = get_level_size(level);
+       return sub_image(face, level, 0, 0, lsz, lsz, data);
 }
 
 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
@@ -183,34 +107,16 @@ void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y,
        if(level>=levels)
                throw out_of_range("TextureCube::sub_image");
 
-       bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
+       GLenum gl_face = get_gl_cube_face(face);
        GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
        if(ARB_direct_state_access)
-               glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
+               glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data);
        else
-               glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap_();
-
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
-{
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("TextureCube::subimage");
-       sub_image(face, level, x, y, wd, ht, data);
+       {
+               bind_scratch();
+               glTexSubImage2D(gl_face, level, x, y, wd, ht, comp, type, data);
+       }
 }
 
 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
@@ -226,11 +132,6 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
        image(face, 0, img.get_pixels());
 }
 
-void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool)
-{
-       image(face, img);
-}
-
 void TextureCube::image(const Graphics::Image &img, unsigned lv)
 {
        unsigned w = img.get_width();
@@ -249,7 +150,7 @@ void TextureCube::image(const Graphics::Image &img, unsigned lv)
        const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
        unsigned face_size = img.get_stride()*size;
        for(unsigned i=0; i<6; ++i)
-               image(enumerate_faces(i), 0, pixels+i*face_size);
+               image(static_cast<TextureCubeFace>(i), 0, pixels+i*face_size);
 }
 
 unsigned TextureCube::get_n_levels() const
@@ -264,40 +165,19 @@ unsigned TextureCube::get_level_size(unsigned level) const
        return size>>level;
 }
 
-TextureCubeFace TextureCube::enumerate_faces(unsigned i)
-{
-       if(i>=6)
-               throw out_of_range("TextureCube::enumerate_faces");
-       return face_order[i];
-}
-
-unsigned TextureCube::get_face_index(TextureCubeFace face)
-{
-       switch(face)
-       {
-       case POSITIVE_X: return 0;
-       case NEGATIVE_X: return 1;
-       case POSITIVE_Y: return 2;
-       case NEGATIVE_Y: return 3;
-       case POSITIVE_Z: return 4;
-       case NEGATIVE_Z: return 5;
-       default: throw invalid_argument("TextureCube::get_face_index");
-       }
-}
-
 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
 {
-       return directions[get_face_index(face)];
+       return directions[face];
 }
 
 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
 {
-       return directions[orientations[get_face_index(face)*2]];
+       return directions[orientations[face*2]];
 }
 
 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
 {
-       return directions[orientations[get_face_index(face)*2+1]];
+       return directions[orientations[face*2+1]];
 }
 
 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
@@ -310,7 +190,7 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig
        return fv+s*sv+t*tv;
 }
 
-UInt64 TextureCube::get_data_size() const
+uint64_t TextureCube::get_data_size() const
 {
        return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
 }
@@ -371,6 +251,20 @@ void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l
 }
 
 
+GLenum get_gl_cube_face(TextureCubeFace face)
+{
+       switch(face)
+       {
+       case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+       case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+       case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+       case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+       case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
+       case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+       default: throw invalid_argument("get_gl_cube_face");
+       }
+}
+
 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
 {
        const string &str = conv.get();