]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture3d.cpp
Use default member initializers for simple types
[libs/gl.git] / source / core / texture3d.cpp
index bdb87882e878333c23e88373bc85b57d277c7e74..e48b7662011deb9b1c81ce5c73014c939ace2c52 100644 (file)
@@ -1,10 +1,4 @@
 #include <cmath>
-#include <msp/core/raii.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/graphics/image.h>
 #include "error.h"
 #include "texture3d.h"
 
@@ -13,24 +7,10 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Texture3D::Texture3D(GLenum t):
-       Texture(t),
-       width(0),
-       height(0),
-       depth(0),
-       allocated(0)
+Texture3D::Texture3D(unsigned t):
+       Texture3DBackend(t)
 { }
 
-Texture3D::Texture3D():
-       Texture(GL_TEXTURE_3D),
-       width(0),
-       height(0),
-       depth(0),
-       allocated(0)
-{
-       static Require _req(EXT_texture3D);
-}
-
 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
 {
        if(width>0)
@@ -49,96 +29,14 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp,
        levels = get_n_levels();
        if(lv>0)
                levels = min(levels, lv);
-}
 
-void Texture3D::allocate(unsigned level)
-{
-       if(width==0 || height==0 || depth==0)
-               throw invalid_operation("Texture3D::allocate");
-       if(level>=levels)
-               throw invalid_argument("Texture3D::allocate");
-
-       bool direct = ARB_texture_storage && ARB_direct_state_access;
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void Texture3D::allocate_(unsigned level)
-{
-       if(allocated&(1<<level))
-               return;
-
-       if(ARB_texture_storage)
-       {
-               GLenum fmt = get_gl_pixelformat(storage_fmt);
-               if(ARB_direct_state_access)
-                       glTextureStorage3D(id, levels, fmt, width, height, depth);
-               else
-                       glTexStorage3D(target, levels, fmt, width, height, depth);
-               apply_swizzle();
-               allocated |= (1<<levels)-1;
-       }
-       else
-               image_(level, 0);
+       allocate();
 }
 
 void Texture3D::image(unsigned level, const void *data)
 {
-       if(width==0 || height==0 || depth==0)
-               throw invalid_operation("Texture3D::image");
-       if(level>=levels)
-               throw out_of_range("Texture3D::image");
-
-       if(ARB_texture_storage)
-       {
-               LinAl::Vector<unsigned, 3> size = get_level_size(level);
-               return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
-       }
-
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(target, id);
-
-       image_(level, data);
-
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap_();
-               allocated |= (1<<levels)-1;
-       }
-
-       glBindTexture(target, 0);
-}
-
-void Texture3D::image_(unsigned level, const void *data)
-{
-       if(!allocated)
-       {
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               apply_swizzle();
-       }
-
        LinAl::Vector<unsigned, 3> size = get_level_size(level);
-       GLenum fmt = get_gl_pixelformat(storage_fmt);
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data);
-
-       allocated |= 1<<level;
-}
-
-void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
-{
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture3D::image");
-       image(level, data);
+       return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
 }
 
 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
@@ -148,34 +46,7 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(level>=levels)
                throw out_of_range("Texture3D::sub_image");
 
-       bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       if(ARB_direct_state_access)
-               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
-       else
-               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap_();
-
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
-{
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture3D::sub_image");
-       sub_image(level, x, y, z, wd, ht, dp, data);
+       Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data);
 }
 
 void Texture3D::image(const Graphics::Image &img, unsigned lv)
@@ -188,16 +59,14 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv)
        unsigned d = h/w;
        h = w;
 
-       PixelFormat fmt = pixelformat_from_image(img);
-       storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
-
+       storage(pixelformat_from_image(img, use_srgb_format), w, h, d, lv);
        image(0, img.get_pixels());
 }
 
 unsigned Texture3D::get_n_levels() const
 {
        unsigned s = max(width, height);
-       if(target!=GL_TEXTURE_2D_ARRAY)
+       if(!is_array())
                s = max(s, depth);
        unsigned n = 0;
        for(; s; s>>=1, ++n) ;
@@ -209,7 +78,7 @@ LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
        unsigned w = width>>level;
        unsigned h = height>>level;
        unsigned d = depth;
-       if(target!=GL_TEXTURE_2D_ARRAY)
+       if(!is_array())
                d >>= level;
 
        if(!w && (h || d))
@@ -222,7 +91,7 @@ LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
        return LinAl::Vector<unsigned, 3>(w, h, d);
 }
 
-UInt64 Texture3D::get_data_size() const
+uint64_t Texture3D::get_data_size() const
 {
        return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
 }