]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture3d.cpp
Use default member initializers for simple types
[libs/gl.git] / source / core / texture3d.cpp
index b8e728cfa7ad3a9c64e13ee972996140c5eb864e..e48b7662011deb9b1c81ce5c73014c939ace2c52 100644 (file)
@@ -1,9 +1,4 @@
 #include <cmath>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/graphics/image.h>
 #include "error.h"
 #include "texture3d.h"
 
@@ -12,22 +7,10 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Texture3D::Texture3D(GLenum t):
-       Texture(t),
-       width(0),
-       height(0),
-       depth(0)
+Texture3D::Texture3D(unsigned t):
+       Texture3DBackend(t)
 { }
 
-Texture3D::Texture3D():
-       Texture(GL_TEXTURE_3D),
-       width(0),
-       height(0),
-       depth(0)
-{
-       static Require _req(EXT_texture3D);
-}
-
 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
 {
        if(width>0)
@@ -47,31 +30,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp,
        if(lv>0)
                levels = min(levels, lv);
 
-       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
-       if(ARB_texture_storage)
-       {
-               if(ARB_direct_state_access)
-                       glTextureStorage3D(id, levels, gl_fmt, width, height, depth);
-               else
-               {
-                       bind_scratch();
-                       glTexStorage3D(target, levels, gl_fmt, width, height, depth);
-               }
-       }
-       else
-       {
-               bind_scratch();
-               GLenum comp = get_gl_components(get_components(storage_fmt));
-               GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
-               {
-                       LinAl::Vector<unsigned, 3> lv_size = get_level_size(i);
-                       glTexImage3D(target, i, gl_fmt, lv_size.x, lv_size.y, lv_size.z, 0, comp, type, 0);
-               }
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-       }
-
-       apply_swizzle();
+       allocate();
 }
 
 void Texture3D::image(unsigned level, const void *data)
@@ -87,15 +46,7 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(level>=levels)
                throw out_of_range("Texture3D::sub_image");
 
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       if(ARB_direct_state_access)
-               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
-       else
-       {
-               bind_scratch();
-               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
-       }
+       Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data);
 }
 
 void Texture3D::image(const Graphics::Image &img, unsigned lv)
@@ -115,7 +66,7 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv)
 unsigned Texture3D::get_n_levels() const
 {
        unsigned s = max(width, height);
-       if(target!=GL_TEXTURE_2D_ARRAY)
+       if(!is_array())
                s = max(s, depth);
        unsigned n = 0;
        for(; s; s>>=1, ++n) ;
@@ -127,7 +78,7 @@ LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
        unsigned w = width>>level;
        unsigned h = height>>level;
        unsigned d = depth;
-       if(target!=GL_TEXTURE_2D_ARRAY)
+       if(!is_array())
                d >>= level;
 
        if(!w && (h || d))