]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture3d.cpp
Fix reflection of image types from Spir-V modules
[libs/gl.git] / source / core / texture3d.cpp
index 0fb26ccd6e2606eea34f24cc30fc5e9209ae08c8..496b5f1fbe80370fefda9e169ad428d98464d274 100644 (file)
@@ -8,16 +8,7 @@ namespace Msp {
 namespace GL {
 
 Texture3D::Texture3D(unsigned t):
-       Texture3DBackend(t),
-       width(0),
-       height(0),
-       depth(0)
-{ }
-
-Texture3D::Texture3D():
-       width(0),
-       height(0),
-       depth(0)
+       Texture3DBackend(t)
 { }
 
 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
@@ -48,11 +39,11 @@ void Texture3D::image(unsigned level, const void *data)
        return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
 }
 
-void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
+void Texture3D::sub_image(unsigned level, unsigned x, unsigned y, unsigned z, unsigned wd, unsigned ht, unsigned dp, const void *data)
 {
        if(width==0 || height==0 || depth==0)
                throw invalid_operation("Texture3D::sub_image");
-       if(level>=levels)
+       if(level>=levels || x>width || x+wd>width || y>height || y+ht>height || z>depth || z+dp>depth)
                throw out_of_range("Texture3D::sub_image");
 
        Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data);
@@ -100,11 +91,6 @@ LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
        return LinAl::Vector<unsigned, 3>(w, h, d);
 }
 
-uint64_t Texture3D::get_data_size() const
-{
-       return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
-}
-
 
 Texture3D::Loader::Loader(Texture3D &t):
        DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
@@ -120,16 +106,10 @@ Texture3D::Loader::Loader(Texture3D &t, Collection &c):
 
 void Texture3D::Loader::init()
 {
-       add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
        add("storage", &Loader::storage_levels);
 }
 
-void Texture3D::Loader::raw_data(const string &data)
-{
-       obj.image(0, data.data());
-}
-
 void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
 {
        obj.storage(fmt, w, h, d);