]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture3d.cpp
Store the number of mipmap levels in the Texture base class
[libs/gl.git] / source / core / texture3d.cpp
index 496b5f1fbe80370fefda9e169ad428d98464d274..0ee2e800086b2b940e634352be929da5b4cacd27 100644 (file)
@@ -15,7 +15,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp,
 {
        if(width>0)
        {
-               if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels))
+               if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=n_levels))
                        throw incompatible_data("Texture3D::storage");
                return;
        }
@@ -26,9 +26,12 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp,
        width = wd;
        height = ht;
        depth = dp;
-       levels = get_n_levels();
+       unsigned size = max(width, height);
+       if(!is_array())
+               size = max(size, depth);
+       n_levels = count_levels(size);
        if(lv>0)
-               levels = min(levels, lv);
+               n_levels = min(n_levels, lv);
 
        allocate();
 }
@@ -43,7 +46,7 @@ void Texture3D::sub_image(unsigned level, unsigned x, unsigned y, unsigned z, un
 {
        if(width==0 || height==0 || depth==0)
                throw invalid_operation("Texture3D::sub_image");
-       if(level>=levels || x>width || x+wd>width || y>height || y+ht>height || z>depth || z+dp>depth)
+       if(level>=n_levels || x>width || x+wd>width || y>height || y+ht>height || z>depth || z+dp>depth)
                throw out_of_range("Texture3D::sub_image");
 
        Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data);
@@ -63,16 +66,6 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv)
        image(0, img.get_pixels());
 }
 
-unsigned Texture3D::get_n_levels() const
-{
-       unsigned s = max(width, height);
-       if(!is_array())
-               s = max(s, depth);
-       unsigned n = 0;
-       for(; s; s>>=1, ++n) ;
-       return n;
-}
-
 LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
 {
        unsigned w = width>>level;