private:
unsigned get_n_levels() const;
LinAl::Vector<unsigned, 2> get_level_size(unsigned) const;
-
-public:
- virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
- virtual std::size_t get_data_size() const;
- using Texture2DBackend::unload;
};
} // namespace GL