]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture2d.cpp
Refactor get_level_size in various texture classes
[libs/gl.git] / source / core / texture2d.cpp
index 0f06790c06056f419f6f50766db8a4eb975793f3..78f8c9e983034f34eadec903c5c53ffb4ffd6c5d 100644 (file)
@@ -50,7 +50,11 @@ Texture2D::~Texture2D()
 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
 {
        if(width>0)
-               throw invalid_operation("Texture2D::storage");
+       {
+               if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels))
+                       throw incompatible_data("Texture2D::storage");
+               return;
+       }
        if(wd==0 || ht==0)
                throw invalid_argument("Texture2D::storage");
 
@@ -89,13 +93,13 @@ void Texture2D::image(unsigned level, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::image");
+       if(level>=levels)
+               throw out_of_range("Texture2D::image");
 
-       unsigned w = width;
-       unsigned h = height;
-       get_level_size(level, w, h);
+       LinAl::Vector<unsigned, 2> size = get_level_size(level);
 
        if(ARB_texture_storage)
-               return sub_image(level, 0, 0, w, h, data);
+               return sub_image(level, 0, 0, size.x, size.y, data);
 
        BindRestore _bind(this);
 
@@ -107,7 +111,7 @@ void Texture2D::image(unsigned level, const void *data)
 
        PixelComponents comp = get_components(storage_fmt);
        GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data);
+       glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data);
 
        allocated |= 1<<level;
        if(auto_gen_mipmap && level==0)
@@ -128,6 +132,8 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
+       if(level>=levels)
+               throw out_of_range("Texture2D::sub_image");
 
        Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
@@ -160,10 +166,7 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer)
        unsigned w = img.get_width();
        unsigned h = img.get_height();
        PixelFormat fmt = pixelformat_from_image(img);
-       if(width==0)
-               storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
-       else if(w!=width || h!=height || (lv && lv!=levels))
-               throw incompatible_data("Texture2D::image");
+       storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
 
        PixelStore pstore = PixelStore::from_image(img);
        BindRestore _bind_ps(pstore);
@@ -178,15 +181,17 @@ unsigned Texture2D::get_n_levels() const
        return n;
 }
 
-void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const
+LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
 {
-       w >>= level;
-       h >>= level;
+       unsigned w = width>>level;
+       unsigned h = height>>level;
 
        if(!w && h)
                w = 1;
        else if(!h && w)
                h = 1;
+
+       return LinAl::Vector<unsigned, 2>(w, h);
 }
 
 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
@@ -205,7 +210,6 @@ void Texture2D::unload()
        glDeleteTextures(1, &id);
        id = 0;
        allocated = 0;
-       default_sampler.unload();
 }
 
 
@@ -230,6 +234,12 @@ void Texture2D::Loader::init()
 
 void Texture2D::Loader::raw_data(const string &data)
 {
+       if(obj.manager)
+       {
+               obj.set_manager(0);
+               if(!obj.id)
+                       obj.generate_id();
+       }
        obj.image(0, data.data());
 }
 
@@ -247,7 +257,6 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h,
 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
        texture(t),
        io(i),
-       pixel_buffer(PIXEL_UNPACK_BUFFER),
        mapped_address(0),
        img_loader(Graphics::ImageLoader::open_io(io)),
        phase(0)