]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture2d.cpp
Remove the separate allocation step from textures and buffers
[libs/gl.git] / source / core / texture2d.cpp
index b3caf509ec3108b1d418c8298186d1e795d2cb03..31d7016574b17ecdf3200d587f781d940914d21e 100644 (file)
@@ -1,11 +1,9 @@
-#include <msp/core/raii.h>
 #include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/gl/extensions/arb_vertex_buffer_object.h>
 #include <msp/graphics/imageloader.h>
-#include "bindable.h"
 #include "buffer.h"
 #include "error.h"
-#include "pixelstore.h"
 #include "resources.h"
 #include "texture2d.h"
 
@@ -38,8 +36,7 @@ public:
 Texture2D::Texture2D(ResourceManager *m):
        Texture(GL_TEXTURE_2D, m),
        width(0),
-       height(0),
-       allocated(0)
+       height(0)
 { }
 
 Texture2D::~Texture2D()
@@ -64,94 +61,56 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
        levels = get_n_levels();
        if(lv>0)
                levels = min(levels, lv);
-}
-
-void Texture2D::allocate(unsigned level)
-{
-       if(width==0 || height==0)
-               throw invalid_operation("Texture2D::allocate");
-       if(level>=levels)
-               throw invalid_argument("Texture2D::allocate");
-       if(allocated&(1<<level))
-               return;
 
+       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
-               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, storage_fmt, width, height);
+                       glTextureStorage2D(id, levels, gl_fmt, width, height);
                else
-                       glTexStorage2D(target, levels, storage_fmt, width, height);
-               apply_swizzle();
-               allocated |= (1<<levels)-1;
+               {
+                       bind_scratch();
+                       glTexStorage2D(target, levels, gl_fmt, width, height);
+               }
        }
        else
-               image(level, 0);
-}
-
-void Texture2D::image(unsigned level, const void *data)
-{
-       if(width==0 || height==0)
-               throw invalid_operation("Texture2D::image");
-
-       unsigned w = width;
-       unsigned h = height;
-       get_level_size(level, w, h);
-
-       if(ARB_texture_storage)
-               return sub_image(level, 0, 0, w, h, data);
-
-       BindRestore _bind(this);
-
-       if(!allocated)
        {
+               bind_scratch();
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               apply_swizzle();
+               GLenum comp = get_gl_components(get_components(storage_fmt));
+               GLenum type = get_gl_type(get_component_type(storage_fmt));
+               for(unsigned i=0; i<levels; ++i)
+               {
+                       LinAl::Vector<unsigned, 2> lv_size = get_level_size(i);
+                       glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0);
+               }
        }
 
-       PixelComponents comp = get_components(storage_fmt);
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data);
-
-       allocated |= 1<<level;
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap();
-               allocated |= (1<<levels)-1;
-       }
+       apply_swizzle();
 }
 
-void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
+void Texture2D::image(unsigned level, const void *data)
 {
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture2D::image");
-       image(level, data);
+       LinAl::Vector<unsigned, 2> size = get_level_size(level);
+       return sub_image(level, 0, 0, size.x, size.y, data);
 }
 
 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
+       if(level>=levels)
+               throw out_of_range("Texture2D::sub_image");
 
-       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
-       allocate(level);
-
-       PixelComponents comp = get_components(storage_fmt);
+       GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
        if(ARB_direct_state_access)
                glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data);
        else
+       {
+               bind_scratch();
                glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap();
-}
-
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
-{
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture2D::sub_image");
-       sub_image(level, x, y, wd, ht, data);
+       }
 }
 
 void Texture2D::image(const Graphics::Image &img, unsigned lv)
@@ -166,9 +125,6 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer)
        PixelFormat fmt = pixelformat_from_image(img);
        storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
 
-       PixelStore pstore = PixelStore::from_image(img);
-       BindRestore _bind_ps(pstore);
-
        image(0, from_buffer ? 0 : img.get_pixels());
 }
 
@@ -179,15 +135,17 @@ unsigned Texture2D::get_n_levels() const
        return n;
 }
 
-void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const
+LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
 {
-       w >>= level;
-       h >>= level;
+       unsigned w = width>>level;
+       unsigned h = height>>level;
 
        if(!w && h)
                w = 1;
        else if(!h && w)
                h = 1;
+
+       return LinAl::Vector<unsigned, 2>(w, h);
 }
 
 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
@@ -196,7 +154,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
        return ldr;
 }
 
-UInt64 Texture2D::get_data_size() const
+uint64_t Texture2D::get_data_size() const
 {
        return id ? width*height*get_pixel_size(format) : 0;
 }
@@ -205,8 +163,6 @@ void Texture2D::unload()
 {
        glDeleteTextures(1, &id);
        id = 0;
-       allocated = 0;
-       default_sampler.unload();
 }
 
 
@@ -254,7 +210,6 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h,
 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
        texture(t),
        io(i),
-       pixel_buffer(PIXEL_UNPACK_BUFFER),
        mapped_address(0),
        img_loader(Graphics::ImageLoader::open_io(io)),
        phase(0)
@@ -288,7 +243,6 @@ bool Texture2D::AsyncLoader::process()
                image.load_into(*img_loader, mapped_address);
        else if(phase==3)
        {
-               Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
                mapped_address = 0;
                if(!pixel_buffer.unmap())
                {
@@ -298,7 +252,11 @@ bool Texture2D::AsyncLoader::process()
 
                if(!texture.id)
                        texture.generate_id();
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
                texture.image(image, 0, true);
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+               if(texture.auto_gen_mipmap)
+                       texture.generate_mipmap();
        }
 
        ++phase;