]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture2d.cpp
Rewrite state management
[libs/gl.git] / source / core / texture2d.cpp
index 78f8c9e983034f34eadec903c5c53ffb4ffd6c5d..09831cb3385abcc5eeaf5f9e5404e33a6a427f3f 100644 (file)
@@ -72,12 +72,27 @@ void Texture2D::allocate(unsigned level)
                throw invalid_operation("Texture2D::allocate");
        if(level>=levels)
                throw invalid_argument("Texture2D::allocate");
+
+       bool direct = ARB_texture_storage && ARB_direct_state_access;
+       if(!direct)
+       {
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(target, id);
+       }
+
+       allocate_(level);
+
+       if(!direct)
+               glBindTexture(target, 0);
+}
+
+void Texture2D::allocate_(unsigned level)
+{
        if(allocated&(1<<level))
                return;
 
        if(ARB_texture_storage)
        {
-               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
                        glTextureStorage2D(id, levels, storage_fmt, width, height);
                else
@@ -86,7 +101,7 @@ void Texture2D::allocate(unsigned level)
                allocated |= (1<<levels)-1;
        }
        else
-               image(level, 0);
+               image_(level, 0);
 }
 
 void Texture2D::image(unsigned level, const void *data)
@@ -96,29 +111,40 @@ void Texture2D::image(unsigned level, const void *data)
        if(level>=levels)
                throw out_of_range("Texture2D::image");
 
-       LinAl::Vector<unsigned, 2> size = get_level_size(level);
-
        if(ARB_texture_storage)
+       {
+               LinAl::Vector<unsigned, 2> size = get_level_size(level);
                return sub_image(level, 0, 0, size.x, size.y, data);
+       }
+
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(target, id);
+
+       image_(level, data);
+
+       if(auto_gen_mipmap && level==0)
+       {
+               generate_mipmap_();
+               allocated |= (1<<levels)-1;
+       }
 
-       BindRestore _bind(this);
+       glBindTexture(target, 0);
+}
 
+void Texture2D::image_(unsigned level, const void *data)
+{
        if(!allocated)
        {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
                apply_swizzle();
        }
 
+       LinAl::Vector<unsigned, 2> size = get_level_size(level);
        PixelComponents comp = get_components(storage_fmt);
        GLenum type = get_gl_type(get_component_type(storage_fmt));
        glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data);
 
        allocated |= 1<<level;
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap();
-               allocated |= (1<<levels)-1;
-       }
 }
 
 void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
@@ -135,8 +161,14 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht
        if(level>=levels)
                throw out_of_range("Texture2D::sub_image");
 
-       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
-       allocate(level);
+       bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
+       if(!direct)
+       {
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(target, id);
+       }
+
+       allocate_(level);
 
        PixelComponents comp = get_components(storage_fmt);
        GLenum type = get_gl_type(get_component_type(storage_fmt));
@@ -146,7 +178,10 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht
                glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
 
        if(auto_gen_mipmap && level==0)
-               generate_mipmap();
+               generate_mipmap_();
+
+       if(!direct)
+               glBindTexture(target, 0);
 }
 
 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
@@ -290,7 +325,6 @@ bool Texture2D::AsyncLoader::process()
                image.load_into(*img_loader, mapped_address);
        else if(phase==3)
        {
-               Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
                mapped_address = 0;
                if(!pixel_buffer.unmap())
                {
@@ -300,7 +334,9 @@ bool Texture2D::AsyncLoader::process()
 
                if(!texture.id)
                        texture.generate_id();
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
                texture.image(image, 0, true);
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
        }
 
        ++phase;