]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture.cpp
Make backend idenfication more generic
[libs/gl.git] / source / core / texture.cpp
index bbda89b622f78b51038b8e8fd6123274d24a4e14..c27e850676b83153de81ef09b4d76282e481e091 100644 (file)
@@ -5,7 +5,6 @@
 #include <msp/io/memory.h>
 #include "error.h"
 #include "resourcemanager.h"
-#include "resources.h"
 #include "texture.h"
 
 using namespace std;
@@ -13,7 +12,7 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-int Texture::swizzle_orders[] =
+const int Texture::swizzle_orders[] =
 {
        GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
        GL_RED, GL_RED, GL_RED, GL_ONE,
@@ -26,8 +25,8 @@ Texture *Texture::scratch_binding = 0;
 Texture::Texture(GLenum t, ResourceManager *m):
        id(0),
        target(t),
-       format(RGB8),
-       storage_fmt(RGB8),
+       format(NO_PIXELFORMAT),
+       storage_fmt(format),
        swizzle(NO_SWIZZLE),
        use_srgb_format(false),
        auto_gen_mipmap(false)
@@ -109,7 +108,7 @@ void Texture::apply_swizzle()
        if(swizzle==NO_SWIZZLE)
                return;
 
-       if(get_gl_api()==OPENGL_ES2)
+       if(get_backend_api()==OPENGL_ES)
        {
                set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
                set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
@@ -125,7 +124,7 @@ void Texture::apply_swizzle()
        }
 }
 
-void Texture::set_parameter_i(GLenum param, int value) const
+void Texture::set_parameter_i(unsigned param, int value) const
 {
        if(ARB_direct_state_access)
                glTextureParameteri(id, param, value);