namespace Msp {
namespace GL {
-Texture::Texture(unsigned t, ResourceManager *m):
+Texture::Texture(unsigned t):
TextureBackend(t),
format(NO_PIXELFORMAT),
storage_fmt(format),
swizzle(NO_SWIZZLE),
use_srgb_format(false),
auto_gen_mipmap(false)
-{
- if(m)
- set_manager(m);
-}
+{ }
void Texture::set_format(PixelFormat fmt)
{