]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/sampler.h
Use default member initializers for simple types
[libs/gl.git] / source / core / sampler.h
index bb02269f8c0ec9bcfd4408b3e48fa49702b90e06..c79068775b144499943196b316dc0f8f0406f75b 100644 (file)
@@ -3,8 +3,8 @@
 
 #include <msp/datafile/objectloader.h>
 #include "color.h"
-#include "gl.h"
 #include "predicate.h"
+#include "sampler_backend.h"
 
 namespace Msp {
 namespace GL {
@@ -12,42 +12,40 @@ namespace GL {
 enum TextureFilter
 {
        /// No filtering
-       NEAREST = GL_NEAREST,
+       NEAREST,
 
        /// Bilinear filtering
-       LINEAR = GL_LINEAR,
+       LINEAR,
 
        /// Mipmapping without filtering
-       NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
+       NEAREST_MIPMAP_NEAREST,
 
        /// Linear filtering between two mipmap levels
-       NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
+       NEAREST_MIPMAP_LINEAR,
 
        /// Bilinear filtering on the closest mipmap level
-       LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
+       LINEAR_MIPMAP_NEAREST,
 
        /// Trilinear filtering between two mipmap levels
-       LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
+       LINEAR_MIPMAP_LINEAR
 };
 
 
 enum TextureWrap
 {
        /// Tile the texture infinitely
-       REPEAT = GL_REPEAT,
+       REPEAT,
 
        /// Extend the texels at the edge of the texture to infinity
-       CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
+       CLAMP_TO_EDGE,
 
        /// Sampling outside the texture will return border color
-       CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
+       CLAMP_TO_BORDER,
 
        /// Tile the texture, with every other repetition mirrored
-       MIRRORED_REPEAT = GL_MIRRORED_REPEAT
+       MIRRORED_REPEAT
 };
 
-class Texture;
-
 
 /**
 Samplers are used to access texture data in shaders.  To use a sampler with a
@@ -63,8 +61,10 @@ for magnification and NEAREST_MIPMAP_LINEAR for minification.
 If texture coordinates fall outside of the principal range of the texture,
 wrapping is applied.  The default for all directions is REPEAT.
 */
-class Sampler
+class Sampler: public SamplerBackend
 {
+       friend SamplerBackend;
+
 public:
        class Loader: public DataFile::ObjectLoader<Sampler>
        {
@@ -98,26 +98,18 @@ private:
                COMPARE = 128
        };
 
-       unsigned id;
-       TextureFilter min_filter;
-       TextureFilter mag_filter;
-       float max_anisotropy;
-       TextureWrap wrap_s;
-       TextureWrap wrap_t;
-       TextureWrap wrap_r;
-       Color border_color;
-       bool compare;
-       Predicate cmp_func;
-       mutable int dirty_params;
-
-public:
-       Sampler();
+       TextureFilter min_filter = NEAREST_MIPMAP_LINEAR;
+       TextureFilter mag_filter = LINEAR;
+       float max_anisotropy = 1.0f;
+       TextureWrap wrap_s = REPEAT;
+       TextureWrap wrap_t = REPEAT;
+       TextureWrap wrap_r = REPEAT;
+       Color border_color = { 0.0f, 0.0f, 0.0f, 0.0f };
+       bool compare = false;
+       Predicate cmp_func = LEQUAL;
+       mutable int dirty_params = 0;
 
-private:
-       void update_parameter(int) const;
-       void set_parameter_i(unsigned, int) const;
-       void set_parameter_f(unsigned, float) const;
-       void set_parameter_fv(unsigned, const float *) const;
+       void update() const;
 
 public:
        void set_min_filter(TextureFilter);
@@ -155,14 +147,9 @@ public:
        bool is_compare_enabled() const { return compare; }
        Predicate get_compare_function() const { return cmp_func; }
 
-       void bind() const { bind_to(0); }
-       void bind_to(unsigned) const;
-
-       static const Sampler *current(unsigned = 0);
-       static void unbind() { unbind_from(0); }
-       static void unbind_from(unsigned);
+       void refresh() const { if(dirty_params) update(); }
 
-       void set_debug_name(const std::string &);
+       using SamplerBackend::set_debug_name;
 };