#include <msp/datafile/objectloader.h>
#include "color.h"
-#include "gl.h"
#include "predicate.h"
namespace Msp {
bool is_mipmapped(TextureFilter);
-GLenum get_gl_filter(TextureFilter);
-GLenum get_gl_wrap(TextureWrap);
+unsigned get_gl_filter(TextureFilter);
+unsigned get_gl_wrap(TextureWrap);
void operator>>(const LexicalConverter &, TextureFilter &);
void operator>>(const LexicalConverter &, TextureWrap &);