MIRRORED_REPEAT = GL_MIRRORED_REPEAT
};
-class Texture;
-
/**
Samplers are used to access texture data in shaders. To use a sampler with a
private:
void update() const;
- void set_parameter_i(unsigned, int) const;
- void set_parameter_f(unsigned, float) const;
- void set_parameter_fv(unsigned, const float *) const;
public:
void set_min_filter(TextureFilter);