]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.h
Use default member initializers for simple types
[libs/gl.git] / source / core / program.h
index 1ca146f1e998c0fd0d05221a4dab0b66a6da31e6..fd1c1ae09d10e12943ca13140339b96d59cd5ecf 100644 (file)
@@ -1,14 +1,13 @@
 #ifndef MSP_GL_PROGRAM_H_
 #define MSP_GL_PROGRAM_H_
 
+#include <map>
 #include <string>
 #include <vector>
 #include <msp/datafile/objectloader.h>
-#include "datatype.h"
-#include "gl.h"
 #include "module.h"
-#include "tag.h"
-#include "vertexformat.h"
+#include "program_backend.h"
+#include "reflectdata.h"
 
 namespace Msp {
 namespace GL {
@@ -17,9 +16,9 @@ namespace GL {
 A complete shader program.  Programs can be assembled of individual Shaders or
 generated with a set of standard features.
 */
-class Program
+class Program: public ProgramBackend
 {
-       friend class PipelineState;
+       friend ProgramBackend;
 
 public:
        class Loader: public DataFile::CollectionObjectLoader<Program>
@@ -28,8 +27,6 @@ public:
                Loader(Program &, Collection &);
 
        private:
-               virtual void finish();
-
                void module(const std::string &);
        };
 
@@ -51,128 +48,36 @@ private:
                void specialize_int(const std::string &, int);
        };
 
-public:
-       typedef unsigned LayoutHash;
-       struct UniformBlockInfo;
-
-       struct UniformInfo
-       {
-               std::string name;
-               const UniformBlockInfo *block;
-               union
-               {
-                       int location;
-                       unsigned offset;
-               };
-               unsigned array_size;
-               unsigned array_stride;
-               unsigned matrix_stride;
-               DataType type;
-               Tag tag;
-               int binding;
-
-               UniformInfo();
-       };
-
-       struct UniformBlockInfo
-       {
-               std::string name;
-               unsigned data_size;
-               int bind_point;
-               std::vector<const UniformInfo *> uniforms;
-               LayoutHash layout_hash;
-
-               UniformBlockInfo();
-       };
-
-       struct AttributeInfo
-       {
-               std::string name;
-               unsigned location;
-               unsigned array_size;
-               DataType type;
-
-               AttributeInfo();
-       };
-
-private:
-       enum Stage
-       {
-               VERTEX,
-               GEOMETRY,
-               FRAGMENT,
-               MAX_STAGES
-       };
-
-       struct TransientData
-       {
-               std::map<std::string, unsigned> textures;
-               std::map<std::string, unsigned> blocks;
-               std::map<unsigned, int> spec_values;
-       };
-
-       unsigned id;
-       unsigned stage_ids[MAX_STAGES];
-       const Module *module;
-       TransientData *transient;
-       bool linked;
-       std::vector<UniformBlockInfo> uniform_blocks;
-       std::vector<UniformInfo> uniforms;
-       LayoutHash uniform_layout_hash;
-       std::vector<AttributeInfo> attributes;
-       std::string debug_name;
+       ReflectData reflect_data;
 
 public:
        /// Constructs an empty Program with no shader stages attached.
-       Program();
+       Program() = default;
 
        /// Constructs a Program from a Module, with specialization constants.
        Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
 
-private:
-       void init();
-public:
-       virtual ~Program();
-
        void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
 private:
-       bool has_stages() const;
-       unsigned add_stage(Stage);
-       void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
-       void compile_glsl_stage(unsigned);
-       void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);
+       void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
+       void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
+       void collect_attributes(const SpirVModule &);
 
 public:
-       void link();
-private:
-       void query_uniforms();
-       void query_uniform_blocks(const std::vector<UniformInfo *> &);
-       void query_attributes();
-       void collect_uniforms();
-       void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
-       void collect_attributes();
-       void update_layout_hash();
-       static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
-       static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
-public:
-       bool is_linked() const { return linked; }
-
-       LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
-       const std::vector<UniformBlockInfo> &get_uniform_blocks() const { return uniform_blocks; }
-       const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
-       const std::vector<UniformInfo> &get_uniforms() const { return uniforms; }
-       const UniformInfo &get_uniform_info(const std::string &) const;
-       const UniformInfo &get_uniform_info(Tag) const;
+       ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
+       const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
+       const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;
+       const std::vector<ReflectData::UniformInfo> &get_uniforms() const { return reflect_data.uniforms; }
+       const ReflectData::UniformInfo &get_uniform_info(const std::string &) const;
+       const ReflectData::UniformInfo &get_uniform_info(Tag) const;
        int get_uniform_location(const std::string &) const;
        int get_uniform_location(Tag) const;
        int get_uniform_binding(Tag) const;
-       const std::vector<AttributeInfo> &get_attributes() const { return attributes; }
-       const AttributeInfo &get_attribute_info(const std::string &) const;
+       const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
+       const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
        int get_attribute_location(const std::string &) const;
 
-       void set_debug_name(const std::string &);
-private:
-       void set_stage_debug_name(unsigned, Stage);
+       using ProgramBackend::set_debug_name;
 };
 
 } // namespace GL