]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.h
Split reflection data from Program to a separate struct
[libs/gl.git] / source / core / program.h
index 377c3eee0f1fcfa3349af8efd4754a0aaa43b042..b7f46ee4082a74a17ff68aa24328b6c5c01cf9f5 100644 (file)
@@ -4,24 +4,22 @@
 #include <string>
 #include <vector>
 #include <msp/datafile/objectloader.h>
-#include "bindable.h"
-#include "datatype.h"
 #include "gl.h"
 #include "module.h"
-#include "tag.h"
+#include "reflectdata.h"
 #include "vertexformat.h"
 
 namespace Msp {
 namespace GL {
 
-class Shader;
-
 /**
 A complete shader program.  Programs can be assembled of individual Shaders or
 generated with a set of standard features.
 */
-class Program: public Bindable<Program>
+class Program
 {
+       friend class PipelineState;
+
 public:
        class Loader: public DataFile::CollectionObjectLoader<Program>
        {
@@ -31,11 +29,7 @@ public:
        private:
                virtual void finish();
 
-               void attribute(unsigned, const std::string &);
-               void fragment_shader(const std::string &);
-               void geometry_shader(const std::string &);
                void module(const std::string &);
-               void vertex_shader(const std::string &);
        };
 
 private:
@@ -56,76 +50,33 @@ private:
                void specialize_int(const std::string &, int);
        };
 
-public:
-       typedef unsigned LayoutHash;
-       struct UniformBlockInfo;
-
-       struct UniformInfo
-       {
-               std::string name;
-               const UniformBlockInfo *block;
-               union
-               {
-                       int location;
-                       unsigned offset;
-               };
-               unsigned array_size;
-               unsigned array_stride;
-               unsigned matrix_stride;
-               DataType type;
-               Tag tag;
-
-               UniformInfo();
-       };
-
-       struct UniformBlockInfo
-       {
-               std::string name;
-               unsigned data_size;
-               int bind_point;
-               std::vector<const UniformInfo *> uniforms;
-               LayoutHash layout_hash;
-
-               UniformBlockInfo();
-       };
-
-       struct AttributeInfo
+       enum Stage
        {
-               std::string name;
-               unsigned location;
-               unsigned array_size;
-               DataType type;
-
-               AttributeInfo();
+               VERTEX,
+               GEOMETRY,
+               FRAGMENT,
+               MAX_STAGES
        };
 
-private:
-       struct Bindings
+       struct TransientData
        {
                std::map<std::string, unsigned> textures;
                std::map<std::string, unsigned> blocks;
+               std::map<unsigned, int> spec_values;
        };
 
        unsigned id;
-       std::vector<unsigned> stage_ids;
+       unsigned stage_ids[MAX_STAGES];
        const Module *module;
-       Bindings *bindings;
+       TransientData *transient;
        bool linked;
-       std::vector<UniformBlockInfo> uniform_blocks;
-       std::vector<UniformInfo> uniforms;
-       LayoutHash uniform_layout_hash;
-       std::vector<AttributeInfo> attributes;
+       ReflectData reflect_data;
+       std::string debug_name;
 
 public:
        /// Constructs an empty Program with no shader stages attached.
        Program();
 
-       /// Constructs a Program from unified source code using ProgramCompiler.
-       DEPRECATED Program(const std::string &);
-
-       /// Constructs a Program from vertex and fragment shader source code.
-       DEPRECATED Program(const std::string &, const std::string &);
-
        /// Constructs a Program from a Module, with specialization constants.
        Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
 
@@ -136,50 +87,41 @@ public:
 
        void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
 private:
-       unsigned add_stage(GLenum);
+       bool has_stages() const;
+       unsigned add_stage(Stage);
        void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
        void compile_glsl_stage(unsigned);
        void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);
 
 public:
-       DEPRECATED void attach_shader(Shader &shader);
-       DEPRECATED void attach_shader_owned(Shader *shader);
-       DEPRECATED void detach_shader(Shader &shader);
-       DEPRECATED const std::vector<Shader *> &get_attached_shaders() const;
-
-       DEPRECATED void bind_attribute(unsigned, const std::string &);
-       DEPRECATED void bind_attribute(VertexAttribute, const std::string &);
-       DEPRECATED void bind_fragment_data(unsigned, const std::string &);
-
        void link();
 private:
        void query_uniforms();
-       void query_uniform_blocks(const std::vector<UniformInfo *> &);
+       void query_uniform_blocks(const std::vector<ReflectData::UniformInfo *> &);
        void query_attributes();
        void collect_uniforms();
        void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
        void collect_attributes();
-       void update_layout_hash();
-       static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
-       static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
+
 public:
        bool is_linked() const { return linked; }
-       DEPRECATED std::string get_info_log() const;
-
-       LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
-       const std::vector<UniformBlockInfo> &get_uniform_blocks() const { return uniform_blocks; }
-       const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
-       const std::vector<UniformInfo> &get_uniforms() const { return uniforms; }
-       const UniformInfo &get_uniform_info(const std::string &) const;
-       const UniformInfo &get_uniform_info(Tag) const;
+
+       ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
+       const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
+       const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;
+       const std::vector<ReflectData::UniformInfo> &get_uniforms() const { return reflect_data.uniforms; }
+       const ReflectData::UniformInfo &get_uniform_info(const std::string &) const;
+       const ReflectData::UniformInfo &get_uniform_info(Tag) const;
        int get_uniform_location(const std::string &) const;
        int get_uniform_location(Tag) const;
-       const std::vector<AttributeInfo> &get_attributes() const { return attributes; }
-       const AttributeInfo &get_attribute_info(const std::string &) const;
+       int get_uniform_binding(Tag) const;
+       const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
+       const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
        int get_attribute_location(const std::string &) const;
 
-       void bind() const;
-       static void unbind();
+       void set_debug_name(const std::string &);
+private:
+       void set_stage_debug_name(unsigned, Stage);
 };
 
 } // namespace GL