]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.h
Store program resource information in vectors instead of maps
[libs/gl.git] / source / core / program.h
index 48c18d0f56333371130710942a4dbdc9076e9f45..3af4e582f1ba85d7faae39e6331b8b699653542e 100644 (file)
@@ -97,19 +97,15 @@ public:
                AttributeInfo();
        };
 
-       typedef std::map<std::string, UniformInfo> UniformMap;
-       typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
-       typedef std::map<std::string, AttributeInfo> AttributeMap;
-
 private:
        unsigned id;
        std::vector<unsigned> stage_ids;
        const Module *module;
        bool linked;
-       UniformBlockMap uniform_blocks;
-       UniformMap uniforms;
+       std::vector<UniformBlockInfo> uniform_blocks;
+       std::vector<UniformInfo> uniforms;
        LayoutHash uniform_layout_hash;
-       AttributeMap attributes;
+       std::vector<AttributeInfo> attributes;
 
 public:
        /// Constructs an empty Program with no shader stages attached.
@@ -152,22 +148,25 @@ private:
        void query_uniform_blocks(const std::vector<UniformInfo *> &);
        void query_attributes();
        void collect_uniforms();
-       void collect_block_uniforms(UniformBlockInfo &, const SpirVModule::Structure &, const std::string &, unsigned);
+       void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
        void collect_attributes();
        void update_layout_hash();
        static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
        static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
+       static bool uniform_name_compare(const UniformInfo &, const UniformInfo &);
+       template<typename T>
+       static bool name_search(const T &, const std::string &);
 public:
        bool is_linked() const { return linked; }
        DEPRECATED std::string get_info_log() const;
 
        LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
-       const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; }
+       const std::vector<UniformBlockInfo> &get_uniform_blocks() const { return uniform_blocks; }
        const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
-       const UniformMap &get_uniforms() const { return uniforms; }
+       const std::vector<UniformInfo> &get_uniforms() const { return uniforms; }
        const UniformInfo &get_uniform_info(const std::string &) const;
        int get_uniform_location(const std::string &) const;
-       const AttributeMap &get_attributes() const { return attributes; }
+       const std::vector<AttributeInfo> &get_attributes() const { return attributes; }
        const AttributeInfo &get_attribute_info(const std::string &) const;
        int get_attribute_location(const std::string &) const;