]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.cpp
Use DataType instead of GLenum for Program variable types
[libs/gl.git] / source / core / program.cpp
index c41976ed8eef270a238de46b837e529ad4904dd9..dd155d5c5c9ed4c3296591bd1ea645b7018e46b8 100644 (file)
@@ -254,21 +254,6 @@ void Program::link()
                require_type(i->second.type);
 }
 
-void Program::require_type(GLenum t)
-{
-       switch(t)
-       {
-       case GL_FLOAT_MAT2x3:
-       case GL_FLOAT_MAT2x4:
-       case GL_FLOAT_MAT3x2:
-       case GL_FLOAT_MAT3x4:
-       case GL_FLOAT_MAT4x2:
-       case GL_FLOAT_MAT4x3:
-               { static Require _req(NV_non_square_matrices); }
-               break;
-       }
-}
-
 void Program::query_uniforms()
 {
        unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
@@ -293,7 +278,7 @@ void Program::query_uniforms()
                        info.size = size;
                        info.array_stride = 0;
                        info.matrix_stride = 0;
-                       info.type = type;
+                       info.type = from_gl_type(type);
                        uniforms_by_index[i] = &info;
                }
        }
@@ -370,10 +355,8 @@ void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_inde
                indices2.clear();
                for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
                {
-                       GLenum t = uniforms_by_index[*j]->type;
-                       if(t==GL_FLOAT_MAT4 || t==GL_FLOAT_MAT3 || t==GL_FLOAT_MAT2 ||
-                               t==GL_FLOAT_MAT2x3 || t==GL_FLOAT_MAT2x4 || t==GL_FLOAT_MAT3x2 ||
-                               t==GL_FLOAT_MAT3x4 || t==GL_FLOAT_MAT4x2 || t==GL_FLOAT_MAT4x3)
+                       DataType t = uniforms_by_index[*j]->type;
+                       if(is_matrix(t))
                                indices2.push_back(*j);
                }
                if(!indices2.empty())
@@ -413,7 +396,7 @@ void Program::query_attributes()
                        info.name = name;
                        info.location = glGetAttribLocation(id, name);
                        info.size = size;
-                       info.type = type;
+                       info.type = from_gl_type(type);
                }
        }
 }