]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.cpp
Record texture bindings from SPIR-V modules
[libs/gl.git] / source / core / program.cpp
index 999a94ad75a6d6c3edc1899c9fb0944c69a373eb..9b5400a38122073af034eb05a17cdef434ad5820 100644 (file)
@@ -3,10 +3,12 @@
 #include <msp/core/algorithm.h>
 #include <msp/core/hash.h>
 #include <msp/core/maputils.h>
+#include <msp/core/raii.h>
 #include <msp/gl/extensions/arb_es2_compatibility.h>
 #include <msp/gl/extensions/arb_fragment_shader.h>
 #include <msp/gl/extensions/arb_gl_spirv.h>
 #include <msp/gl/extensions/arb_geometry_shader4.h>
+#include <msp/gl/extensions/arb_separate_shader_objects.h>
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
@@ -32,7 +34,7 @@ Program::Program()
        init();
 }
 
-Program::Program(const std::string &source)
+Program::Program(const string &source)
 {
        init();
 
@@ -69,6 +71,7 @@ void Program::init()
 
        id = glCreateProgram();
        module = 0;
+       bindings = 0;
        linked = false;
 }
 
@@ -156,6 +159,11 @@ void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spe
 
                compile_glsl_stage(stage_id);
        }
+
+       if(!bindings)
+               bindings = new Bindings;
+       bindings->textures = compiler.get_texture_bindings();
+       bindings->blocks = compiler.get_uniform_block_bindings();
 }
 
 void Program::compile_glsl_stage(unsigned stage_id)
@@ -301,6 +309,34 @@ void Program::link()
        {
                query_uniforms();
                query_attributes();
+               if(bindings)
+               {
+                       for(unsigned i=0; i<uniform_blocks.size(); ++i)
+                       {
+                               map<string, unsigned>::const_iterator j = bindings->blocks.find(uniform_blocks[i].name);
+                               if(j!=bindings->blocks.end())
+                               {
+                                       glUniformBlockBinding(id, i, j->second);
+                                       uniform_blocks[i].bind_point = j->second;
+                               }
+                       }
+
+                       Conditional<BindRestore> _bind(!ARB_separate_shader_objects, this);
+                       for(map<string, unsigned>::const_iterator i=bindings->textures.begin(); i!=bindings->textures.end(); ++i)
+                       {
+                               int location = get_uniform_location(i->first);
+                               if(location>=0)
+                               {
+                                       if(ARB_separate_shader_objects)
+                                               glProgramUniform1i(id, location, i->second);
+                                       else
+                                               glUniform1i(location, i->second);
+                               }
+                       }
+
+                       delete bindings;
+                       bindings = 0;
+               }
        }
        else if(module->get_format()==Module::SPIR_V)
        {
@@ -336,13 +372,14 @@ void Program::query_uniforms()
                        uniforms.push_back(UniformInfo());
                        UniformInfo &info = uniforms.back();
                        info.name = name;
+                       info.tag = name;
                        info.array_size = size;
                        info.type = from_gl_type(type);
                        uniform_names[i] = name;
                }
        }
 
-       sort(uniforms, &uniform_name_compare);
+       sort_member(uniforms, &UniformInfo::tag);
 
        if(ARB_uniform_buffer_object)
        {
@@ -350,7 +387,7 @@ void Program::query_uniforms()
                for(unsigned i=0; i<count; ++i)
                        if(!uniform_names[i].empty())
                                // The element is already known to be present
-                               uniforms_by_index[i] = &*lower_bound(uniforms, uniform_names[i], &name_search<UniformInfo>);
+                               uniforms_by_index[i] = &*lower_bound_member(uniforms, Tag(uniform_names[i]), &UniformInfo::tag);
                query_uniform_blocks(uniforms_by_index);
        }
 
@@ -363,6 +400,9 @@ void Program::query_uniforms()
                        i->location = glGetUniformLocation(id, i->name.c_str());
                        i->block = &default_block;
                        default_block.uniforms.push_back(&*i);
+
+                       if(is_image(i->type) && i->location>=0)
+                               glGetUniformiv(id, i->location, &i->binding);
                }
 
        default_block.layout_hash = compute_layout_hash(default_block.uniforms);
@@ -372,7 +412,6 @@ void Program::query_uniforms()
 
 void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
 {
-       std::set<unsigned> used_bind_points;
        unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
        // Reserve an extra index for the default block
        uniform_blocks.reserve(count+1);
@@ -389,6 +428,9 @@ void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_inde
                glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
                info.data_size = value;
 
+               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_BINDING, &value);
+               info.bind_point = value;
+
                glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
                vector<int> indices(value);
                glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
@@ -431,14 +473,8 @@ void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_inde
                                uniforms_by_index[query_indices[j]]->matrix_stride = values[j];
                }
 
-               sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
+               sort(info.uniforms, uniform_location_compare);
                info.layout_hash = compute_layout_hash(info.uniforms);
-               unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
-               info.bind_point = info.layout_hash%n_bindings;
-               while(used_bind_points.count(info.bind_point))
-                       info.bind_point = (info.bind_point+1)%n_bindings;
-               glUniformBlockBinding(id, i, info.bind_point);
-               used_bind_points.insert(info.bind_point);
        }
 }
 
@@ -499,13 +535,15 @@ void Program::collect_uniforms()
                        uniforms.push_back(UniformInfo());
                        UniformInfo &info = uniforms.back();
                        info.name = i->name;
+                       info.tag = i->name;
                        info.location = i->location;
+                       info.binding = i->binding;
                        info.array_size = i->array_size;
                        info.type = i->type;
                }
        }
 
-       sort(uniforms, &uniform_name_compare);
+       sort_member(uniforms, &UniformInfo::tag);
 
        for(unsigned i=0; i<uniform_blocks.size(); ++i)
        {
@@ -514,10 +552,11 @@ void Program::collect_uniforms()
                for(vector<string>::const_iterator j=names.begin(); j!=names.end(); ++j)
                {
                        // The element is already known to be present
-                       UniformInfo &uni = *lower_bound(uniforms, *j, &name_search<UniformInfo>);
+                       UniformInfo &uni = *lower_bound_member(uniforms, Tag(*j), &UniformInfo::tag);
                        block.uniforms.push_back(&uni);
                        uni.block = &block;
                }
+               sort(block.uniforms, uniform_location_compare);
                block.layout_hash = compute_layout_hash(block.uniforms);
        }
 
@@ -546,6 +585,7 @@ void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const
                        uniforms.push_back(UniformInfo());
                        UniformInfo &info = uniforms.back();
                        info.name = name;
+                       info.tag = name;
                        info.offset = offset;
                        info.array_size = i->array_size;
                        info.array_stride = i->array_stride;
@@ -597,17 +637,6 @@ bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInf
        return uni1->location<uni2->location;
 }
 
-bool Program::uniform_name_compare(const UniformInfo &uni1, const UniformInfo &uni2)
-{
-       return uni1.name<uni2.name;
-}
-
-template<typename T>
-bool Program::name_search(const T &item, const string &name)
-{
-       return item.name<name;
-}
-
 string Program::get_info_log() const
 {
        GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
@@ -627,24 +656,44 @@ const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &n
 
 const Program::UniformInfo &Program::get_uniform_info(const string &name) const
 {
-       vector<UniformInfo>::const_iterator i = lower_bound(uniforms, name, &name_search<UniformInfo>);
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
        if(i==uniforms.end() || i->name!=name)
                throw key_error(name);
        return *i;
 }
 
+const Program::UniformInfo &Program::get_uniform_info(Tag tag) const
+{
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+       if(i==uniforms.end() || i->tag!=tag)
+               throw key_error(tag);
+       return *i;
+}
+
 int Program::get_uniform_location(const string &name) const
 {
        if(name[name.size()-1]==']')
                throw invalid_argument("Program::get_uniform_location");
 
-       vector<UniformInfo>::const_iterator i = lower_bound(uniforms, name, &name_search<UniformInfo>);
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
        return i!=uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
 }
 
+int Program::get_uniform_location(Tag tag) const
+{
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+       return i!=uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
+}
+
+int Program::get_uniform_binding(Tag tag) const
+{
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+       return i!=uniforms.end() && i->tag==tag ? i->binding : -1;
+}
+
 const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
 {
-       vector<AttributeInfo>::const_iterator i = lower_bound(attributes, name, &name_search<AttributeInfo>);
+       vector<AttributeInfo>::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name);
        if(i==attributes.end() || i->name!=name)
                throw key_error(name);
        return *i;
@@ -655,7 +704,7 @@ int Program::get_attribute_location(const string &name) const
        if(name[name.size()-1]==']')
                throw invalid_argument("Program::get_attribute_location");
 
-       vector<AttributeInfo>::const_iterator i = lower_bound(attributes, name, &name_search<AttributeInfo>);
+       vector<AttributeInfo>::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name);
        return i!=attributes.end() && i->name==name ? i->location : -1;
 }
 
@@ -685,7 +734,8 @@ Program::UniformInfo::UniformInfo():
        array_size(0),
        array_stride(0),
        matrix_stride(0),
-       type(VOID)
+       type(VOID),
+       binding(-1)
 { }