#include <cstring>
#include <set>
#include <msp/core/algorithm.h>
-#include <msp/core/hash.h>
#include <msp/core/maputils.h>
#include <msp/core/raii.h>
#include <msp/gl/extensions/arb_es2_compatibility.h>
#include <msp/gl/extensions/khr_debug.h>
#include <msp/gl/extensions/nv_non_square_matrices.h>
#include <msp/io/print.h>
-#include <msp/strings/format.h>
#include "buffer.h"
#include "error.h"
-#include "misc.h"
#include "program.h"
#include "resources.h"
#include "glsl/compiler.h"
void Program::compile_glsl_stage(unsigned stage_id)
{
glCompileShader(stage_id);
- bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS);
+ int status = 0;
+ glGetShaderiv(stage_id, GL_COMPILE_STATUS, &status);
- GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH);
+ int info_log_len = 0;
+ glGetShaderiv(stage_id, GL_INFO_LOG_LENGTH, &info_log_len);
string info_log(info_log_len+1, 0);
glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]);
info_log.erase(info_log_len);
if(module && module->get_format()==Module::GLSL)
info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
- if(!compiled)
+ if(!status)
throw compile_error(info_log);
#ifdef DEBUG
if(!info_log.empty())
if(!has_stages())
throw invalid_operation("Program::link");
- uniforms.clear();
- uniform_blocks.clear();
- attributes.clear();
+ reflect_data = ReflectData();
glLinkProgram(id);
- linked = get_program_i(id, GL_LINK_STATUS);
+ int status = 0;
+ glGetProgramiv(id, GL_LINK_STATUS, &status);
+ linked = status;
- GLsizei info_log_len = get_program_i(id, GL_INFO_LOG_LENGTH);
+ int info_log_len = 0;
+ glGetProgramiv(id, GL_INFO_LOG_LENGTH, &info_log_len);
string info_log(info_log_len+1, 0);
glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]);
info_log.erase(info_log_len);
query_attributes();
if(transient)
{
- for(unsigned i=0; i<uniform_blocks.size(); ++i)
+ for(unsigned i=0; i<reflect_data.uniform_blocks.size(); ++i)
{
- auto j = transient->blocks.find(uniform_blocks[i].name);
+ auto j = transient->blocks.find(reflect_data.uniform_blocks[i].name);
if(j!=transient->blocks.end())
{
glUniformBlockBinding(id, i, j->second);
- uniform_blocks[i].bind_point = j->second;
+ reflect_data.uniform_blocks[i].bind_point = j->second;
}
}
delete transient;
transient = 0;
- for(const UniformInfo &u: uniforms)
+ for(const ReflectData::UniformInfo &u: reflect_data.uniforms)
require_type(u.type);
- for(const AttributeInfo &a: attributes)
+ for(const ReflectData::AttributeInfo &a: reflect_data.attributes)
require_type(a.type);
}
void Program::query_uniforms()
{
- unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
- uniforms.reserve(count);
+ unsigned count = 0;
+ glGetProgramiv(id, GL_ACTIVE_UNIFORMS, reinterpret_cast<int *>(&count));
+ reflect_data.uniforms.reserve(count);
vector<string> uniform_names(count);
for(unsigned i=0; i<count; ++i)
{
if(len>3 && !strcmp(name+len-3, "[0]"))
name[len-3] = 0;
- uniforms.push_back(UniformInfo());
- UniformInfo &info = uniforms.back();
+ reflect_data.uniforms.push_back(ReflectData::UniformInfo());
+ ReflectData::UniformInfo &info = reflect_data.uniforms.back();
info.name = name;
info.tag = name;
info.array_size = size;
}
}
- sort_member(uniforms, &UniformInfo::tag);
+ sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag);
if(ARB_uniform_buffer_object)
{
- vector<UniformInfo *> uniforms_by_index(count);
+ vector<ReflectData::UniformInfo *> uniforms_by_index(count);
for(unsigned i=0; i<count; ++i)
if(!uniform_names[i].empty())
// The element is already known to be present
- uniforms_by_index[i] = &*lower_bound_member(uniforms, Tag(uniform_names[i]), &UniformInfo::tag);
+ uniforms_by_index[i] = &*lower_bound_member(reflect_data.uniforms, Tag(uniform_names[i]), &ReflectData::UniformInfo::tag);
query_uniform_blocks(uniforms_by_index);
}
- uniform_blocks.push_back(UniformBlockInfo());
- UniformBlockInfo &default_block = uniform_blocks.back();
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
+ ReflectData::UniformBlockInfo &default_block = reflect_data.uniform_blocks.back();
- for(UniformInfo &u: uniforms)
+ for(ReflectData::UniformInfo &u: reflect_data.uniforms)
if(!u.block)
{
u.location = glGetUniformLocation(id, u.name.c_str());
glGetUniformiv(id, u.location, &u.binding);
}
- default_block.layout_hash = compute_layout_hash(default_block.uniforms);
-
- update_layout_hash();
+ default_block.update_layout_hash();
+ reflect_data.update_layout_hash();
}
-void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
+void Program::query_uniform_blocks(const vector<ReflectData::UniformInfo *> &uniforms_by_index)
{
- unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
+ unsigned count = 0;
+ glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, reinterpret_cast<int *>(&count));
// Reserve an extra index for the default block
- uniform_blocks.reserve(count+1);
+ reflect_data.uniform_blocks.reserve(count+1);
for(unsigned i=0; i<count; ++i)
{
char name[128];
int len;
glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
- uniform_blocks.push_back(UniformBlockInfo());
- UniformBlockInfo &info = uniform_blocks.back();
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
+ ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back();
info.name = name;
int value;
uniforms_by_index[query_indices[j]]->matrix_stride = values[j];
}
- sort(info.uniforms, uniform_location_compare);
- info.layout_hash = compute_layout_hash(info.uniforms);
+ info.sort_uniforms();
+ info.update_layout_hash();
}
}
void Program::query_attributes()
{
- unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES);
- attributes.reserve(count);
+ unsigned count = 0;
+ glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, reinterpret_cast<int *>(&count));
+ reflect_data.attributes.reserve(count);
for(unsigned i=0; i<count; ++i)
{
char name[128];
if(len>3 && !strcmp(name+len-3, "[0]"))
name[len-3] = 0;
- attributes.push_back(AttributeInfo());
- AttributeInfo &info = attributes.back();
+ reflect_data.attributes.push_back(ReflectData::AttributeInfo());
+ ReflectData::AttributeInfo &info = reflect_data.attributes.back();
info.name = name;
info.location = glGetAttribLocation(id, name);
info.array_size = size;
const SpirVModule &mod = static_cast<const SpirVModule &>(*module);
// Prepare the default block
- uniform_blocks.push_back(UniformBlockInfo());
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
vector<vector<string> > block_uniform_names(1);
for(const SpirVModule::Variable &v: mod.get_variables())
{
if(v.storage==SpirVModule::UNIFORM && v.struct_type)
{
- uniform_blocks.push_back(UniformBlockInfo());
- UniformBlockInfo &info = uniform_blocks.back();
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
+ ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back();
info.name = v.struct_type->name;
info.bind_point = v.binding;
info.data_size = v.struct_type->size;
else if(v.storage==SpirVModule::UNIFORM_CONSTANT && v.location>=0)
{
block_uniform_names[0].push_back(v.name);
- uniforms.push_back(UniformInfo());
- UniformInfo &info = uniforms.back();
+ reflect_data.uniforms.push_back(ReflectData::UniformInfo());
+ ReflectData::UniformInfo &info = reflect_data.uniforms.back();
info.name = v.name;
info.tag = v.name;
info.location = v.location;
}
}
- sort_member(uniforms, &UniformInfo::tag);
+ sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag);
- for(unsigned i=0; i<uniform_blocks.size(); ++i)
+ for(unsigned i=0; i<reflect_data.uniform_blocks.size(); ++i)
{
- UniformBlockInfo &block = uniform_blocks[i];
+ ReflectData::UniformBlockInfo &block = reflect_data.uniform_blocks[i];
for(const string &n: block_uniform_names[i])
{
// The element is already known to be present
- UniformInfo &uni = *lower_bound_member(uniforms, Tag(n), &UniformInfo::tag);
+ ReflectData::UniformInfo &uni = *lower_bound_member(reflect_data.uniforms, Tag(n), &ReflectData::UniformInfo::tag);
block.uniforms.push_back(&uni);
uni.block = █
}
- sort(block.uniforms, uniform_location_compare);
- block.layout_hash = compute_layout_hash(block.uniforms);
+ block.sort_uniforms();
+ block.update_layout_hash();
}
- update_layout_hash();
+ reflect_data.update_layout_hash();
}
void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset, vector<string> &uniform_names)
{
string name = prefix+m.name;
uniform_names.push_back(name);
- uniforms.push_back(UniformInfo());
- UniformInfo &info = uniforms.back();
+ reflect_data.uniforms.push_back(ReflectData::UniformInfo());
+ ReflectData::UniformInfo &info = reflect_data.uniforms.back();
info.name = name;
info.tag = name;
info.offset = offset;
for(const SpirVModule::Variable *v: e.globals)
if(v->storage==SpirVModule::INPUT)
{
- attributes.push_back(AttributeInfo());
- AttributeInfo &info = attributes.back();
+ reflect_data.attributes.push_back(ReflectData::AttributeInfo());
+ ReflectData::AttributeInfo &info = reflect_data.attributes.back();
info.name = v->name;
info.location = v->location;
info.array_size = v->array_size;
}
}
-void Program::update_layout_hash()
-{
- string layout_descriptor;
- for(const UniformBlockInfo &b: uniform_blocks)
- layout_descriptor += format("%d:%x\n", b.bind_point, b.layout_hash);
- uniform_layout_hash = hash32(layout_descriptor);
-}
-
-Program::LayoutHash Program::compute_layout_hash(const vector<const UniformInfo *> &uniforms)
-{
- string layout_descriptor;
- for(const UniformInfo *u: uniforms)
- layout_descriptor += format("%d:%s:%x:%d\n", u->location, u->name, u->type, u->array_size);
- return hash32(layout_descriptor);
-}
-
-bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2)
-{
- return uni1->location<uni2->location;
-}
-
-const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
+const ReflectData::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
{
- auto i = find_member(uniform_blocks, name, &UniformBlockInfo::name);
- if(i==uniform_blocks.end())
+ auto i = find_member(reflect_data.uniform_blocks, name, &ReflectData::UniformBlockInfo::name);
+ if(i==reflect_data.uniform_blocks.end())
throw key_error(name);
return *i;
}
-const Program::UniformInfo &Program::get_uniform_info(const string &name) const
+const ReflectData::UniformInfo &Program::get_uniform_info(const string &name) const
{
- auto i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
- if(i==uniforms.end() || i->name!=name)
+ auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+ if(i==reflect_data.uniforms.end() || i->name!=name)
throw key_error(name);
return *i;
}
-const Program::UniformInfo &Program::get_uniform_info(Tag tag) const
+const ReflectData::UniformInfo &Program::get_uniform_info(Tag tag) const
{
- auto i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
- if(i==uniforms.end() || i->tag!=tag)
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ if(i==reflect_data.uniforms.end() || i->tag!=tag)
throw key_error(tag);
return *i;
}
if(name[name.size()-1]==']')
throw invalid_argument("Program::get_uniform_location");
- auto i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
- return i!=uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
+ auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
}
int Program::get_uniform_location(Tag tag) const
{
- auto i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
- return i!=uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
}
int Program::get_uniform_binding(Tag tag) const
{
- auto i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
- return i!=uniforms.end() && i->tag==tag ? i->binding : -1;
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->tag==tag ? i->binding : -1;
}
-const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
+const ReflectData::AttributeInfo &Program::get_attribute_info(const string &name) const
{
- auto i = lower_bound_member(attributes, name, &AttributeInfo::name);
- if(i==attributes.end() || i->name!=name)
+ auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+ if(i==reflect_data.attributes.end() || i->name!=name)
throw key_error(name);
return *i;
}
if(name[name.size()-1]==']')
throw invalid_argument("Program::get_attribute_location");
- auto i = lower_bound_member(attributes, name, &AttributeInfo::name);
- return i!=attributes.end() && i->name==name ? i->location : -1;
+ auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+ return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1;
}
void Program::set_debug_name(const string &name)
}
-Program::UniformInfo::UniformInfo():
- block(0),
- location(-1),
- array_size(0),
- array_stride(0),
- matrix_stride(0),
- type(VOID),
- binding(-1)
-{ }
-
-
-Program::UniformBlockInfo::UniformBlockInfo():
- data_size(0),
- bind_point(-1),
- layout_hash(0)
-{ }
-
-
-Program::AttributeInfo::AttributeInfo():
- location(-1),
- array_size(0),
- type(VOID)
-{ }
-
-
Program::Loader::Loader(Program &p, Collection &c):
DataFile::CollectionObjectLoader<Program>(p, &c)
{